Topic category: Help with modding (Java Edition)
Hi, so I wanted to make a staff that shoots a custom projectile with the "when entity swings item" trigger, but I don't know how to do that, since the way of spawning projectiles has been updated.
Some time ago it was easy: just create a new ranged item with the projectile and then you could call that "shoot projectile of type [custom proj.]" in a different procedure, but that just doesn't work anymore. So how do I do this now?