How could I make my mod multiplayer friendly? (& Is this still an issue?)

Started by Aroyki on

Topic category: Help with modding (Java Edition)

Last seen on 21:58, 23. Nov 2022
Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
How could I make my mod multiplayer friendly? (& Is this still an issue?)
Wed, 09/14/2022 - 20:49 (edited)

(Edit: I read more about it, and believe I know what to do, however, I still ask in case anyone knows of anything else that can break multiplayer, and ways around known issues)

Hello! I'm not so sure if this is still an issue, or if it is, if it's possible to avoid. (Also, sorry if this is a dumb question)

But, what can I do/avoid to make my mod multiplayer friendly/compatible?

I'm aware of some random procedures not always being server friendly (But, not if it's still an issue.), but, that's it.

 

 

Edited by Aroyki on Wed, 09/14/2022 - 20:49
Last seen on 01:58, 4. Feb 2024
Joined Mar 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Keep an eye out for "client…
Thu, 10/06/2022 - 00:13

Keep an eye out for "client side only" procedures. They tend to not work in multiplayer. For example the "override motion vector". Client side only blocks have a tiny computer symbol on the top right of the block. If you find out how to make motion vectors work for multiplayer, let me know! Lmao that's my main issue in my mod for multiplayer.

Last seen on 21:58, 23. Nov 2022
Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Alright! thank you for the…
Tue, 10/18/2022 - 18:14

Alright! thank you for the info (Also sorry for the very late reply) and will do 👍