Editing an External Mod's Assets

Started by King-K on

Topic category: Help with modding (Java Edition)

Last seen on 03:45, 6. Oct 2022
Joined Oct 2022
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Editing an External Mod's Assets

Hey, I'm wondering if there's any way to change a different mod's assets from within MCreator. To put it into layman's terms, I'm making a structure mod for Pixelmon Reforged that involves boss trainers with custom textures. The only way to get these custom textures working is by making a folder path that goes like this:

assets/pixelmon/textures/steve/texture.png

So, how would I go about doing that in MCreator? All I can really seem to access are the internals of my own mod and not anything else.