[TUTORIAL] How to import more than one java model/modded entity.

Started by __SK__ on

Topic category: User side tutorials

Last seen on 05:54, 1. May 2024
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[TUTORIAL] How to import more than one java model/modded entity.
Sat, 10/15/2022 - 23:11 (edited)

Some users might be wondering ... why can't I add more than one entity model?, MCreator has a bug ... or many other questions. Well the issue is not in MCreator, it is user related in Blockbench. 

How?

When creating a modded entity in Blockbench, you will first see the following window ...

""

At first you might just click Confirm or Cancel. But here you can see it asks for: 

  • File Name - simply the name of the file or just a possible simple name for that entity NO CAPS, NO SPACES (example -      my_awesome_mob or the_best_of_all_123      )
  • Model Identifier - mostly the same name as above
  • Exporter Version - select the Minecraft version you will use it on, selecting wrong versions will give errors in your workspace
  • Flip Y Axis - Optional, depending on your plans/ideas/preference
  • Texture size - conditioned to your plans/ideas/preference

How should it be? and what it does/changes? Here you will see one model saved with two names, and how does the java file changes.

All captures are at the highest quality possible, right click and save for future reference.

""

The name in the java file is what MCreator uses when importing that model(s). If you don't assign a name (it will get a default name) or if you assign the same name to all your models, MCreator will overrite one model with the next. Leaving only one model ... As of today MCreator will not rename models for you. This coud be a possible feature request/update for future versions.

Example: (test_stand and test_stand1)

""

Hope it helps

Edited by __SK__ on Sat, 10/15/2022 - 23:11