Started by
ArcadeF0x
on
Topic category: Help with Minecraft modding (Java Edition)
I'm trying to make a Metroid mod, I have no clue how to make Samus' arm cannon and multiple beam types. can anyone help please
Topic category: Help with Minecraft modding (Java Edition)
I'm trying to make a Metroid mod, I have no clue how to make Samus' arm cannon and multiple beam types. can anyone help please
So I don't exactly know how to do this, and I've never done it before
But maybe you can try to use the trigger WhenRangedItemUsed
So it'd be like:
You'd have to make each different attack its own separate Ranged Item and just use those in place of the {ranged attack}, and it'd give you the ability to define each attack separately
If you have more than two, I guess you could just repeat the code over and over
Like I said, I've never done this before, so I hope this helps
Ok, but how do you make custom ammo?
You would have to make each ammo its own Ranged Weapon and Item
To make the actual projectile that is fired, you would need a Ranged Weapon. There, you could define its damage, effect, knockback, etc. Then, you would need to put this projectile into the {ranged attack}
To make the ammo type that the player would need in their inventory, you would need to make an Item for that. You would then substitute the ammo Item in the {ammo type}
When you fire the weapon, it will spawn the custom projectile and take out a certain amount of ammo from the players inventory, defined as [number of ammo]