How to make a spawn animation (geckolib)

Started by SchnurriTV on

Topic category: Help with modding (Java Edition)

Last seen on 22:27, 11. Jan 2023
Joined Nov 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
How to make a spawn animation (geckolib)

So what i want is when the player uses the spawn egg it will climb out of the ground and then act like a normal entity. how do i do this?

Last seen on 20:30, 25. Apr 2024
Joined Jan 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
You could use the "entity…
Mon, 01/09/2023 - 22:14

You could use the "entity joins the world" global trigger and play your animation for that

Last seen on 22:14, 25. Apr 2024
Joined Feb 2016
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
The problem with using…
Mon, 04/08/2024 - 03:13

The problem with using Global Triggers like "Entity Spawns" is that by default entities take the idle animation when spawning, since they're in idle mode bc they spawn standing still, this is a problem because the first frame of the idle anim always is played, and then immediately switches to the spawn animation, so this method works but it doesn't look as good as it could