[Solved... Sort of] Help With Raytrace Procedure Blocks

Started by mikepaps on

Topic category: Help with modding (Java Edition)

Last seen on 13:53, 4. Mar 2023
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[Solved... Sort of] Help With Raytrace Procedure Blocks
Mon, 01/30/2023 - 18:07 (edited)

I have a simple question: What do the Outline, Collider and Visual block modes do in the the look X/Y/Z pos of <entity> procedure blocks? And also, if none of them stop at an entity, how would I do that? (I am trying to make it detect if the player is looking at a living entity and I am using get nearest entity at X, Y, Z in square of size 1 in combination with the look X/Y/Z pos of <entity>)

Thanks in advance!

Edited by mikepaps on Mon, 01/30/2023 - 18:07
Last seen on 13:53, 4. Mar 2023
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BTW: I am doing this on an…
Mon, 01/30/2023 - 17:47

BTW: I am doing this on an every tick basis.

Last seen on 13:53, 4. Mar 2023
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Turns out I don't need this,…
Mon, 01/30/2023 - 18:07

Turns out I don't need this, as I just need to raycast for an entity