Is there something wrong with my procedure? please help me out if you know

Started by Galinho_Nerd on

Topic category: Help with MCreator software

Last seen on 15:35, 29. Sep 2023
Joined Mar 2023

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Is there something wrong with my procedure? please help me out if you know

Hi, i am making a moon mod, and i want that to make the player teleport to the moon dimension when he gets at a Y level of 700, i cant show the photo of my actual procedure ( in blockly editor) because my MCreator is bugged and there is no letters in the procedure boxes, what i can do i show the generated code that i've made:

package net.mcreator.themoon.procedures;

/* imports omitted */


public class MoonTeleportProcedure {


    public static void onWorldTick(TickEvent.LevelTickEvent event) {

        if (event.phase == TickEvent.Phase.END) {




    public static void execute(Entity entity) {

        execute(null, entity);


    private static void execute(@Nullable Event event, Entity entity) {

        if (entity == null)


        if (entity.getY() == 700) {

            if (entity instanceof ServerPlayer _player && !_player.level.isClientSide()) {

                ResourceKey<Level> destinationType = ResourceKey.create(Registry.DIMENSION_REGISTRY, new ResourceLocation("the_moon:moon"));

                if (_player.level.dimension() == destinationType)


                ServerLevel nextLevel = _player.server.getLevel(destinationType);

                if (nextLevel != null) {

                    _player.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.WIN_GAME, 0));

                    _player.teleportTo(nextLevel, _player.getX(), _player.getY(), _player.getZ(), _player.getYRot(), _player.getXRot());

                    _player.connection.send(new ClientboundPlayerAbilitiesPacket(_player.getAbilities()));

                    for (MobEffectInstance _effectinstance : _player.getActiveEffects())

                        _player.connection.send(new ClientboundUpdateMobEffectPacket(_player.getId(), _effectinstance));

                    _player.connection.send(new ClientboundLevelEventPacket(1032, BlockPos.ZERO, 0, false));






If anyone knows what this means and could help, please let me know, and if you are seeing this, please reply fast, dont wanna wait 3 years for an reply :D