Something you could try is setting an NBT tag on the item (let's call it "strength") and when an entity is killed, increase the NBT tag.
Then, in the "before entity is hurt" global trigger, check if the source entity has the correct item in their main or offhand, then deal additional damage based on the strength NBT tag on the item.
No nbt tags is more complicated just set up a player persistent number variable and every time entity attacked make the variable go up +1 and also at the same time as entity attacked check if the same variable is number (ex. 2) it deals 2 damage to event target entity
im trying to do this too, pls help
Something you could try is setting an NBT tag on the item (let's call it "strength") and when an entity is killed, increase the NBT tag.
Then, in the "before entity is hurt" global trigger, check if the source entity has the correct item in their main or offhand, then deal additional damage based on the strength NBT tag on the item.
Let me know if you need any more information!
thank you for the help, but i dont know the name of all the tags
could you lease post a pic
that would help a lot
No nbt tags is more complicated just set up a player persistent number variable and every time entity attacked make the variable go up +1 and also at the same time as entity attacked check if the same variable is number (ex. 2) it deals 2 damage to event target entity
could you at least post a pic
i am a pic learner
i need to see a pic to learn
also there is not youtube tut
I literally explained it to you very simple, go figure it out
i dont understand this explantuon pls help bettter
could u please take a screenshot and make it a url then post it here???