Entity only takes damage when another one is killed

Started by dabbeddabdabb on

Topic category: Help with modding (Java Edition)

Last seen on 12:02, 13. May 2023
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Entity only takes damage when another one is killed

i'm creating a boss for a personal mod of mine that is invincible to all attacks, and only takes damage when the minions it spawns die. i've tried using NBT Tags to make this work however it doesn't seem to have done anything at all, also tried global variables but, same result. here is what i have going on code-wise:

https://imgur.com/a/txVgM34

the 1st procedure is hooked up to execute  on the main boss' entity tick update, and the 2nd is hooked up to execute when the minions die. not super sure how NBT tags work or anhything like that, so any help or advice is appreciated

Last seen on 14:00, 24. Apr 2024
Joined Feb 2018
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Use it along with inside the…
Tue, 05/09/2023 - 14:18

Use it along with inside the AI Tab of your custom Boss as Conditions.

Last seen on 12:02, 13. May 2023
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i'm not sure i understand,…
Fri, 05/12/2023 - 18:01

i'm not sure i understand, sorry. where should i put it exactly?

Last seen on 07:34, 25. Oct 2023
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When the minion dies, it…
Mon, 05/22/2023 - 10:06

When the minion dies, it only change the NBT of that minion but not the boss; that's why it didn't work.