[TUTORIAL] How to change and animate player models!

Started by KrebPleb on Tue, 05/23/2023 - 16:11

Topic category: User side tutorials

Last seen on 00:02, 30. Aug 2023
Joined Jan 2022

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[TUTORIAL] How to change and animate player models!
Tue, 05/23/2023 - 16:11

Hello! I heard alot of people really badly want to know how to do this. So here I am! Let's get right into the coding.


First, use the Nerdy's Gecko Lib plugin for the animations. Also use it in blockbench. Second, go in block bench. Create your model, and create 2 different animations. One called Idle and another called walk. Now, go in MCreator and create an entity with this model. Set the health to infinite, so it never dies. Then, enter in your animations. Now make a produce. Set the trigger to player respawn. Then spawn the entity and give the entity you spawned a varible to whatever player summoned it by respawning/spawning. Then, create another produce detecting where ever the player walks and when the player walks. Use the varible to make the new entity face the same direction of the player and whenever the player walks, the entity walks, and whenever the player is idle, the entity is idle. Now just update the position of the entity and remove the spawn egg of this entity and boom! Your done!


Hopefuly this helped! -- KrebPleb