Mob AI doesn't work (you can tell from my user name)

Started by Pete Sucks At Coding on

Topic category: Help with modding (Java Edition)

Last seen on 16:25, 22. Jul 2023
Joined Jul 2023
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Mob AI doesn't work (you can tell from my user name)
Tue, 07/18/2023 - 17:48 (edited)

I was making a mod with many things, and i decided to add a Vulture. i made the Vulture and made it's AI and everything... problem is, Graddle crashes in less than 30s after booting up. The ai is:

🟦Do mele/combat attack with speed [1.2] (chase after lost sight [  ]) [Conditions: OO]
🟩look around [Conditions: OO]
🟦Attack (in sight only [  ])(nearby only [  ]) entities of type [Player] [Conditions: OO]
🟦Fight attacker mobs back, call for help [  ] [Conditions: OO]
🟥Fly around with speed factor [0.8](only flying entities) [Conditons: OO]
🟦Do flight attacks in a flight radius [16] with speed factor [1] (oly for flying entities) [Conditons: OO]
🟩Float in water [Conditons: OO]
🟩Leap at targets with speed factor [0.5] [Conditons: OO]
⏹Hurt entities that the owner attacked [Conditons: OO]
⏹Follow owner with speed factor [1] minimal distance [10] maximal distance [2] if tamed [Conditons: OO]
🟥Follow [minecraft:rotten_flesh] in hand with speed [1] scared of movement [  ] [Conditons: OO]

[X] Enable AI

[  ] Make this animal type, breed items: rotten flesh

[  ] Make entities do ranged attacks with item, attack interval and radius...

No entity base

⏹ is blue green (there is no emoji for that)

Btw once the mojang logo charged, it sais "saving world" just before shutting itself down half a second after

Edited by Pete Sucks At Coding on Tue, 07/18/2023 - 17:48