Started by
Stitch147
on
Topic category: Troubleshooting, bugs, and solutions
Hello! I'm trying to create a large force field, but there are some issues with rendering where it glitches in and out. There is a video below.
https://drive.google.com/file/d/1o4uwxKEDDUJy737mlU-Kh8XjT9zRlaK8/view?usp=sharing
I currently have this set up as a Gecko Lib block but I've also tried an entity and have had the same issues. Are there any workarounds to this?
umm you could turn this force field into an armour piece
It's supposed to be part of a block that pushed away hostile mobs that are within it. It's meant to be a base protector, so making it an armor wouldn't really work.
I have a mobile version that's activated by an item. It's much smaller so I just have a particle sphere, but for the large one, there are too many particles so it creates a lot of lag. I have a gaming PC that normally has 300-400 fps for Minecraft, so if my frames are dropping to single digits, I'm worried about it not working on a standard PC, so I was trying to use a model.
Any other ideas?
hmmm im not as good as you as you shown but i have one more suggestion you can make a structure and make it barriers surround and make a procedure that adds the structure to the block
or method that i recomend
create barriers with procedures on when block placed i dont know how i dont know anything about blocks in mccreator but
it might work
3rd idea just check for players in a block and deal knockback to people inside the block
im out of ideas but you can just use knockback potion effect as an idea for you
Thank you :)