Topic category: Help with modding (Java Edition)
I have global variable which is by now already getting used by my mod for some random world events, and i want to implement a fog system which works on that. I only need to figure out how can i prevent this particles that i selected on biome generation to not spawn when i dont need them for example i want them to spawn when my variable is true but i
i dont need them when its false.
Because so far using return blocks is not working for me: