
Pinguinmike,s Challenges
Pinguinmike,s Challenges is a mod with challenges that you seen from other mods/plugins but also with new selfmade features for your content.
---------------------"Challenges inspired from speedrunner for speedrunner"---------------------
Here is a list of the current challenges from this mod:
Normal Challenges/Special:
TheSunIsHarmful: A new selfmade challenge with the property the Sun is harmful and you take damage from her (Good compatible with "TheDarknessIsharmful")
TheDarknessIsHarmful (Number): A new selfmade challenge with the property the darkness is harmful but a lightsource is a aid (Max 3) (Good compatible with "TheSunIsHarmful")
NoJump: A challenge when you jump, deny the jump
BlockBreakInvClear: A challenge when you break a block, the inventory get cleared
DamageInvClear: A challenge when you take damage, the inventory get cleared
AllDamageInvClear: A challenge when only one player takes damage, the inventory for all players get cleared
BlocksMakeDamage (Number): A challenge when you break a block, you take damage (Max 3)
ToolBreakingChallenge (Number): Tools breaks random, when attacking mobs or breaking blocks (1%, 5% and 10% (Max 3))
ToolBreaksAll: Tools are not more usable for block drops!
The Water is Harmful: A challenge that make water to a poisonous liquid.
No WSAD (WIP): When the player moves with WSAD, he dies.
Speed Challenges: Play with (all entitys) Speed 2, 10 or 30.
Slowness Challenges: Play with slowness 2, 5 or 10.
Golden Tools: Tools (and swords) has now the durability from gold tools.
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Day = Border: A challenge that needs much time to kill the Ender Dragon. Cause the border expands every minecraft day with 1 block!
You can activate the challenge with "/day=border_start"
Fun Challenges:
SoupHealing: When enabeld a mushroom stew heals you
AllwaysFaceing: When enabeld every entity faces to you
Randomizer: Blocks drops random stuff
MobDropRandomizer: Mobs drops random stuff
AdvancementMobRandomizer: When a player makes an Advancement, is a chance to spawn random creatues (Not Wither, Ender Dragon and Warden)!
Everytimedrop: A Fun Challenge to practice speedrunning with a to good drop rate!
XPMobRandomizer: When a player take XP new mobs spawn.
Delete Everything: You delete every entity, when you take damage.
Core/Commands:
Main: The Heart of this mod. This need everything to work!
Spectate: The Playerdiespectate function in this setting.
Ticktimer: A timer that count with game ticks.
Disable all: This disables all active challenges.
More Info: A setting when a player dies, displays more informations.
/PMChallenges_open (CORE): This open the menu.
/start: This starts/resume the challenge.
/pause: This pause the challenge.
/day=border_start: This starts "Day = Border"
V2.2 (1.20.1)
(This Version dosn“t add new Challenges but has a few improvements)
Gamerules added:
PlayerJoinedWhenInANewWorld (default: true): An one time gamerule that checks if the world in a new world opend and gives the player an effect for preparing the challenge or other.
ChallengePaused (default: true): Similar to PJWIANW is this a gamerule that checks if the challenge paused and improves also the use for the "Pause" and "Start" command.
Also give this gamerule the player in a paused challenge an effect.
Improved/Changed:
The "Golden Tools" challenge has now an effect when used in a PvE/PvP aspect.
When the challenge is paused spawns now a few particles (can you disable in the normal mc settings).
The "No Jump" challenge is now controlled when you jump that you die in mc.
Known bugs:
An new Client-Side bug exist that the Sun and Moon is not smooth in the sky but has the normal function.
The normal function can you see when the timer is on (20 Ticks = 1 Second).
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V2.1 (1.20.1):
Normal:
Golden Tools:
Tools has now the durability from gold tools!
Fun:
Delete Everything:
Delete all entitys, when you take damage.
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V2.0 (1.20.1):
I reworked the complete system, how to change the challenges and added also new options and menus for a user friendly interface!
Here are the big changes:
Everything needs now the "Main" setting (CORE) to work and not more only the core settings for the core!
New Menu system:
You can open the menu with the command "/PMChallenges_open" and comes with new slots "NORMAL, FUN, SPECIAL and CORE" that transfer you to a new menu with many new options.
You can now also "/start" and "/pause" to pause and resume the challenge!
The Challenges are cutted with max 6-7 letters (like Windows 95/98) cause of the limited space.
The new commands are:
/PMChallenges_open (CORE),
/start,
/pause,
/day=border_start
CORE/Settings:
Main: The Heart of this mod. This need everything to work!
Spectate: The Playerdiespectate function in this setting.
Ticktimer: A timer that count with game ticks.
Disable all: This disables all active challenges.
More Info: A setting when a player dies, displays more informations.
Normal Challenges:
The Water is Harmful (Water): A challenge that make water to a poisonous liquid.
No WSAD (WIP): When the player moves with WSAD, he dies.
Speed Challenges (Speed): Play with (all entitys) Speed 2, 10 or 30.
Slowness Challenges (Slow): Play with slowness 2, 5 or 10.
Fun Challenges:
XPMobRandomizer: When a player take XP new mobs spawn.
(NEW) SPECIAL:
Day = Border: A challenge that needs much time to kill the Ender Dragon. Cause the border expands every minecraft day with 1 block!
You can activate the challenge with "/day=border_start"
Other:
Added a few translations for de_de.