Intentionally or not, the best way to keep villagers is locked up in isolation chambers in a big, less-than-OSHA certified trading hall, forever locked in place and periodically attacked by zombies as an endless source of cheap labor. Not only is it the most efficent method, but villagers are such a valuable source of resources that villager-cruelty isn't just condoned, it's incentivized. If you too have grown TIRED of this mindless cruelty, this sideproject may be for you.
Villager Tweaks doesn't nerf villagers, but rather disincentivizes the trading hall setup in favor of a more natural, (humane) sort of village that feels a bit less exploitative. Villagers have various desires that need to be met to keep them happy: unhappy villagers refuse to trade, but happy villagers grant occasional gifts to their benefactor. Specifically:
- Villagers like decoration. Decorating their surroundings with candles, bookshelves, paintings, pottery, flowers, and other decorative blocks will improve their mood.
- They enjoy good health, and become crabbier when injured.
- They need to stay hydrated, and become cranky if there isn't a source of drinking water nearby.
- They want to be protected by golems, and can become frightened when attacked by players or monsters.
- They enjoy friends, and are happier with other villagers around. Don't overcrowd them though, or they'll start to get overwhelmed.
- And of course, they need some space to move around. Lock up a villager in one place and they'll eventually get mad at you.
In addition, the mod adds a Deed Box; a block that can summon a villager, and binds itself to the first villager it encounters, giving information on their state, and allowing the player to call them back to the box, or dismiss them from the village. (In a non-murderous fashion.) Effectively providing a less janky means of creating your own village, which does not require kidnapping. Even better, if you're nice to your villagers, they might leave some handy gifts inside...
This mod is still in development, and may contain bugs. (Nothing game breaking, at least from my playtesting.) Check out the Curseforge page for more information!
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