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Posted by: ProbablyImpulse
File description: Enchantments+ (3.3.3 - 1.21.1)
File size: 1.69 MB
Total download count (all mod files): 779
Mod changelog:

ChangleLog (3.0.0): 

  • Support For 1.20.4
  • Source Code / Workspace

 

ChangleLog (3.0.1):

  • Mod lost his support
  • If you want to download working file, just get " Enchantments+ (2.4.4 - PreFinal V4 - New Enchantment ) " (NOT FOR 1.20.4!) but this verison should have every enchant working

     

ChangleLog (3.2.1):

  • Mod got back his support
  • Deleted Twin Arrow Enchantement
  • Deleted Cloud Jump Enchantement

ChangeLog (3.3.1)

Fixed:

  • Pyro Path: Now it only works on fluid sources, not flowing ones. The shape is now similar to Frost Walker and should be less buggy and less of an FPS drain.
  • Cloud Jump: It's back! Now it feels like a proper double jump. While in the air, hit space again to perform a second jump. Once you hit the ground, you will not take any fall damage.

Added:

  • Hourglass: When your health drops below 5 hearts, time will stop, allowing you to heal, eat, or run. The hourglass will activate again after 500 in-game ticks (12.5 seconds).
  • Void's Embrace: If you fall into the void, this enchantment will push you upward and grant you a slow-falling effect.

 

I'll optimize and balance more enchantments in the next update

 

ChangeLog (3.3.2)

 

Fixed:

  • Explosive Barrage: Fixed an issue where the arrow would jump off its target after exploding, creating an infinite enchantment effect when used without the Infinity enchantment on the bow.
  • Paralyzehex:
    • The stun chance is now 30%, reduced from 100% (previously overpowered).
    • The stun duration is now 60 ticks (3 seconds), reduced from 80 ticks (4 seconds).
    • This enchantment will now close any opened GUI after the initial hit.
    • The effect will only apply if the target does not already have the Paralyzehex effect active.
  • Venomweave & Withering Strike: These enchantments now apply their effects only if the target does not already have the respective effect active.
  • Lifesteal: The maximum level of this enchantment has been reduced from 5 to 3.
  • Attracting:
    • Adjusted the range for each level of the enchantment:
      • Attracting I: Range reduced from 7 to 6.
      • Attracting II: Range reduced from 13 to 12.
      • Attracting III: Range reduced from 16 to 14.
  • Molten Armor: The effects of this enchantment will no longer apply while in Creative mode.
  • Thunderstrike:
    • Lightning will only strike if it is raining or storming (thundering).
  • Eclipse: The effect duration has been reduced to 60 ticks (3 seconds), down from 80 ticks (4 seconds).
  • Stellar Surge:
    • Reduced the power for each level of the enchantment:
      • Stellar Surge I: Power reduced from 11 to 6.
      • Stellar Surge II: Power reduced from 17 to 12.
  • Pyro Path: This enchantment will no longer work in Spectator mode.
  • Stormseeker: Lightning will only strike if it is raining or storming (thundering).
  • Flare Marksmanship:
    • Adjusted the fire duration for each level of the enchantment:
      • Flare Marksmanship I: 4 seconds (unchanged).
      • Flare Marksmanship II: Reduced from 9 seconds to 6 seconds.
      • Flare Marksmanship III: Reduced from 14 seconds to 10 seconds.
  • Bane of Phantoms: Now deals 8 additional damage, reduced from 10.
  • Bane of Soulbound: Now deals 8 additional damage to Nether mobs, reduced from 12.

 

Next Steps?:

  • Implement the Iceblade enchantment. [✅]
  • Implement the Moltenblade enchantment.
  • Rework the Safefall enchantment.
  • Add more enchantments for secondary equipment (e.g., shields, fishing rods, etc.).
  • Introduce new mace enchantments (1–2 planned).

 

ChangeLog (3.3.3)

 

Added:

  • Iceblade: Amplifies your damage based on the target's armor value, turning their defense into your strength

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