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Posted by: Ali107
File description: Latest 1.20.1 Version
File size: 131.38 KB
Total download count (all mod files): 77
Mod changelog:
- V0.2.3
- Combat Man is now able to do sweep attacks with swords
- Added Skin variants of combat man
- Added Gamerule that controls whether Combat Man spawns naturally
- Combat Man will now slowly regenerate over time
- Reduced Combat Man Spawn rate
- V0.2.2
- Added Kill Exp to Combat Man, Combat Man will get a special name with enough Kill Exp. (kill exp increases when Combat Man kills mobs by target's initial power level)
- Added more titles and names to Combat Man.
- Combat Man will now avoid creepers that are about to explode.
- Creepers will now start targeting Combat Men for attack.
- Combat Man will now go find land when low on oxygen underwater.
- Fixed bug where Combat Man tries to attack or run away from a despawned mob.
- V0.2.1
- Combat Man will now charge up bow before shooting (not visual)
- Combat Man will no longer try to shoot at target when it's too far away
- Combat Man will now only shoot arrows when target is visible
- Combat Man will now use horizontal distance to control shooting to improve shooting accuracy
- Fixed bug where Combat Men can do critical attack in non-melee attacks
- Fixed technical issue where arrows shot by Combat Men do not have a shooter source entity
- V0.2.0
- Added a rare chance depending on difficulty for a Combat Man to have strong equipment
- Added special names that is given to Combat Men that spawn with Power Level of 90 or above
- Combat Man will now target attacking mobs when not targeting any other mob
- Combat Man spawning condition has been reworked to spawn in places where the sky is visible
- Fixed bug where Combat Man can place water in the nether
- Fixed bug where Combat Man prioritizes attacking rather than defending
- Fixed bug where Combat Man overshoots ender pearl shot and miss target
- Fixed Combat Man Pillar reach jumping logic
- V0.1.3
- Vanilla hostile mobs will now attack Combat Man
- Reworked Combat Man Attacking priority to target Combat Man equally to players
- Reduced Combat Man Spawn rate
- Randomized Combat Man Bow shooting cooldown to 1-2 seconds
- Combat Men will sometimes wear skulls or jack o' lanterns on October
- Fixed bug where Combat Man can place lava over water or any other fluids
- V0.1.2
- Combat Man will now only drink speed potion if target is far away or panicking
- Combat Men are now less afraid of stronger opponents
- Combat Man will now stop moving when he's about to shoot arrows to avoid shooting himself
- Reduced cooldown for Combat Man to place Lava
- Fixed bug where Combat Man tries to water bucket clutch even if there's water below
- Fixed bug where Combat Man shoots arrows at slow speed (it is x3 faster now)
- V0.1.1
- Combat Men will now try to avoid placing lava beneath them
- Combat Men will now try to avoid lighting themselves on fire using flint & steel
- Removed Iron Golem avoidance from Combat men, so now it is based on strength
- Updated mod description
- Fixed issue where Combat Men sometimes can place lava in the air
- Fixed Combat Man Critical attack particle
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