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Posted by: mmneom.
File description: First NeoForge version
File size: 1.66 MB
Total download count (all mod files): 22
Mod changelog:
Version 1.1 changes:
- Removed the Bone Staff for the time being
- Removes the Dungeons Structure, as I'm working on a new design/idea
- Added the Skull Structure, which will work as the enterance to the dungeons
- Added icons for abilities (Key bind + mana/soul cost)
- Made the Mage House structure rarer
- Made the mana system run with variables, instead of the scoreboard
- Added a new dimension. Still in progress
- Changed the item descriptions of some items
- Added the Lucky Power, granting a 5% chance to deal a critical hit, dealing 1.5x your attack damage. Obtained by applying a rabbit foot to your sword
NeoForge 1.0 changes:
Switched over to Neoforge, so that I can use plugins and hopefully make the game run more stable
- Removed the Archmage entity for the time being, as it was causing lag
- Improved performance greatly
- Tons of balance changes:
- Frozen Scythe: Damage: 25 -> 15
- Scythe of Chaos: Mana: 250 -> 100, Souls: 25 ->10, DMG: 30 -> 24
- Staff of fire: Mana: 150 -> 200, DMG: 35 -> 30, Speed: 0.6 -> 0.5
- Book of knowledge Ice: DMG: 12 -> 10; Fire: Mana: 100 -> 150, DMG: 35 -> 30; Implosion: Mana: 200 -> 100, Area of effect is now 6x6, instead of 4x4
- Corruption power (from shard of corruption): Mana: 150 -> 100, DMG: 12 ->15
- Book of Corruption: Souls: 50 -> 25, Area: 8x8->10x10
- Added text to item lore, that tells you if an item can be applied to a tool as a power.
- Buffed the Lucky Power: 1.5x DMG -> 2x DMG. Also changed the calculation to include sharpness, armor toughness and defense
- Removed the skull structure and dungeon dimension as it was causing unneccessary lag. Currently working on new rooms and a solution to the lag problem
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