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Posted by: RedRanger12
File description: Latest for 1.12.2! [1.12.2]
File size: 2.25 MB
Total download count (all mod files): 890
Mod changelog:

CC Changelog:

Newest additions:

https://www.curseforge.com/minecraft/mc-mods/the-corrupt-convergence-mod

v.1.1.5.2 Release

  • In the Full Release:
    • Changes:
      • Chisel sound is changed.
      • Corrupted Biome now spawns in with dormant corrupt grass as a base instead of corrupt grass.
      • Player interaction with corrupted biome required to start its' expansion.
      • Corrupted Vine can now replace some sugarcane in Corrupted Biomes.
      • Dormant Corrupt Grass texture updated (uses a noisier version of the base corrupt texture). 
    • Bugfixes:
      • Vertical Planks did not exist for corrupted wood.
      • Slabs did not exist for corrupted wood.
      • Corrupted Biome would not expand upon player interaction.
      • Chisel sound did not exist for some wood conversions.
      • Vertical Planks had pre-1.14 textures still. 
    • Enjoy!

 

v.1.1.5.1 Release

  • In The Full Release:
    • Fixed Vines
      • Can be placed like normal again
      • Have a 'Plant' and 'Vine' version
      • Plant version grows to 7 blocks tall.
      • Vine version is the old version, changing from the plant version upon entity contact.
    • All Items are in Truffula Tab in the creative inventory.
    • Enjoy!

 

v.1.1.4 Release

  • In The Full Release:
    • Blocks!
      • Added Worn Grass
      • Added Worn Dirt
      • Added Truffula Tower Block
      • Added Water Cavemaker
      • Added Lava Cavemaker
      • Added Swamp Cavemaker
      • Added Meadow Dirt
      • Added Truffula Grass
      • Added Random Note Block
      • Added Corrupted Grass
      • Added Corrupted Ground
      • Added Corrupted Dirt
      • Added Corrupted Log
      • Added Corrupted Leaves
      • Added Corrupted Planks
      • Added Corrupted Stairs
      • Added Corrupted Slab
      • Added Corrupted Fence
      • Added Corrupted Vine
      • Added Corrupted Flower
      • Added Corrupted Bush
      • Added Dormant Corrupted Grass
      • Added Truffula Slab
      • Added Truffula Fence
    • Items!
      • Added Moustache
    • Mobs!
      • Re-Implemented Lorax
      • Re-Implemented HummingFish
    • Commands!
      • Added /rename to rename items to your likeness.
      • Implemented /damage to damage items the amount stated.
      • Added /getdamage to display damage in the hotbar.
      • Added ToggleDamage Keybind to always display the getdamage command. (Z by default)
    • Advancements!
      • Deforester is renamed to 'What are you doing?!' by using up a diamond axe.
      • Added 'Seriously...Stop' which is when a diamond shovel is used.
      • Added 'The Dark Side Calls to You...' for when you go into a corruption biome.
      • Added Hardmode Time (unimplemented)
    • Biomes!
      • Added Dense Forest! (A mega taiga but harder to survive.)
      • Added Marshland! (It is a shrub-filled swamp.)
      • Added the Corruption! (It is an evil biome which expands at night.)
    • Lorax!
      • Spawn it by getting the 'What is wrong with you?!' advancement.
      • Also spawn it with the truffula tower block.
      • Drops its moustache.
    • HummingFish!
      • They hum random notes, they kinda deserve to not exist.
      • Drop the hummingfish item.
    • Corruption!
      • It grows continuously onto grass and trees, the only way to stop it is by having no grass for it to spread on.
      • Path blocks, stone, any non-grass block works, as long as there is no diagonals for it to get through.
      • Corrupted Bushes damage like sweet berry bushes.
      • Corrupted flowers slowly give xp when right-clicked rapidly.
      • Corrupted Vines are kinda hard to place, but they can be climbed.
      • Corrupted Leaves spread from each other and from logs.
    • Extra Features!
      • Corrupted Ore now smelts to shards.
      • Truffula Slabs and Fences were added for parity with other woods.
      • The Cavemakers create little water and lava pockets through the world. The swamp ones create them on the surface in swamps and marshlands.
      • When a player wears any combination of leather and thneed armor, they will get swiftness, as long as all slots are filled.
      • The chisel recipe was changed to be mod-exclusive (corrupted stick and flint).
      • All Truffula Tools are now Corrupted Tools.
      • Truffula Ore is Corrupted Ore
      • Truffula Shards are Corrupted Shards.
      • Truffula Stick is Corrupted Stick.
      • Worn dirt becomes coarse dirt when right-clicked with a water bottle.
      • Worn Grass becomes podzol when right-clicked with a water bottle.
      • Right-clicking Dormant Corrupted Grass makes it temporarily Corrupted Grass.
    • Enjoy!

 

v.1.1.4pre-2

  • In Pre-Release 2:
    • Block Changes!
      • Editing Corrupted Log Updating:
        • Will now place corrupted dirt under it to replace dirt/coarse dirt.
        • Will replace oak, birch, acacia, jungle, and dark oak. Spruce resists it.
      • Edited Corrupted Grass Updating:
        • Can now replace all other logs as well.
    • Command Changes!
      • All Commands are implemented and fixed!
      • /damage
        • It will damage the held item the amount typed in after the name.
      • /rename
        • It will rename the held item to <playername>'s <item name>
      • New /getdamage command!
        • It will show the damage out of its' maximum that remains on it.
    • Update Coming Soon!

 

v.1.1.4pre-1

  • In Pre-Release 1:
    • Block Changes!
      • Rewrote Corrupted Flower:
        • It now works as a plant and its item placement is proper.
        • It also no longer kills the spawned xp orbs.
        • It wont hurt anything sneaking.
      • Rewrote Corrupted Bush:
        • It also now works like any other plant and its item placement is proper.
        • It wont hurt anything sneaking.
      • Edited Truffula Vines:
        • No longer breaks unless all blocks around are air. (hooks on side technically)
      • Added Dormant Corrupt Grass
        • Explained later on.
    • Item Changes!
      • Truffula Shard is now Corrupted Shard.
      • Lorax now drops its Moustache. It does nothing.
      • Chisel Recipe back again!
    • Advancement Changes!
      • Added 'Hardmode Time!' It also does nothing.
    • Biome Changes!
      • Dormant Corrupt Grass now generates instead of Corrupt Grass.
    • Corruption Changes!
      • Corruption now spreads.
        • It will gradually spread in all directions, taking over nearly all life in its way.
        • Oak Trees will become Corrupted Trees when they touch the Corruption.
        • Birch, Jungle, and Acacia trees are resilient and wont change.
        • Spruce trunks will change, but the leaves will deteriorate.
        • Dark Oak Trees are untested.
        • Granite dies too.
        • If all blocks around a corrupt grass are corrupt grass, or dormant, that block will become dormant.
      • Stop the corruption:
        • Delete all grass around an area you want to save.
        • Optional: replace grass with path blocks, it will not spread.
        • do not leave diagonals, or else it can go through.
    • Update coming soon!

 

v.1.1.4i

  • In Snapshot I:
    • Block Changes!
      • Truffula Ore is way more common, probably up to 50x more.
      • Truffula Ore can now be smelted into the shards.
    • Enjoy!
      • I know it is small, but it was needed for the tech tree.

 

v.1.1.4h

  • In Snapshot H:
    • Advancement Changes!
      • Deforester is now 'What are you doing?!'
        • Requires consuming a diamond axe.
      • Added 'Seriously...Stop'
        • Requires using an entire diamond shovel.
      • Added 'The dark side calls to you.'
        • Enter the Corruption Biome.
    • Block/Item Changes!
      • Added Corrupted Vine Item and it places 2 vines, duplicating stock!
        • Changes to this will come soon.
      • Vines will break if air is under them! [TEMPORARY]
    • Bug Fixes!
      • Chisel did not convert truffula planks to vertical ones.
      • Corrupted leaves were not transparent.
      • Corrupted leaves could x-ray the world.
      • Corrupted Flowers/Bushes were clipping in their models.
      • Fixed 'Deforester' giving you the achievement when it should not be.
    • Potential Additions
      • Lorax Spawning after 'What are you doing?!' instead of with the tower.
      • Corruption, Truffula Biomes, and the Worn Dirt, expanding after Lorax is killed.
      • Another recipe for Chisel since Lorax would only be fought once.
    • Enjoy!

 

v.1.1.4g

  • In Snapshot G:
    • Recipes!
      • Chisel Recipe removed to make the Lorax drop more meaningful.
      • Random Note Block recipe added! Place a hummingfish item and a note block anywhere in the grid to make it!
    • Block Changes!
      • Random note block now drops itself, not a note block!
    • Enjoy!

 

v.1.1.4f

  • In Snapshot F:
    • Version Change!
      • Due to updated software, I converted the mod to 1.15.2, completely skipping the 1.14.4 test.
      • Compatability will no longer be done for 1.12. The 1.12 version was pretty much complete anyways.
    • Biomes!
      • Added the Corrupt Biome! (Biome ID to be changed)
      • Edited and fixed the Cavemakers.
      • Cavemakers now go based on update tick, block change, and no longer use random tick. 
      • Adjusted all biomes to have patches of the new blocks in this snapshot.
    • Blocks!
      • 23 new textures (many un-used)
      • Corrupt Grass, Dirt, and Ground were added, generating the terrain for the biome.
      • Corrupt trees contain the Corrupt Logs, Corrupt Leaves, and Corrupt Vines.
      • Corrupt Bushes and Corrupt Flowers dot the landscape in the corrupt biome.
      • Corrupt Logs can become Corrupt Planks, which craft into the renamed Corrupt Stick (Used to be Truffula Stick).
      • Corrupt Slabs, Stairs, and Fences were also added.
      • Truffula Slabs and Fences were added.
      • Recipes for all block variants added.
      • Added Random Note Block!
        • Shift right click with a chisel to get it.
        • When powered, it plays a random, awful chord.
    • Mobs!
      • HummingFish model and AI was added!
        • they spawn in warm oceans and make a very annoying flute-like sound.
        • kill them to get the Hummingfish item.
        • "bucket fishing" function was removed to make these have a use.
    • Block Properties!
      • Corrupt Flowers will damage you if you touch them, but right clicking can sometimes give an enchanting reward.
      • Corrupt Bushes will do damage if you touch them! They're great for mob grinders.
      • Corrupt Vines work like ladders, hold space to climb them!
    • Item Edits!
      • All Truffula tools renamed
      • Sword to Corrupt Sword
      • Pick to Corrupt Pickaxe
      • Hoe to Corrupt Hoe
      • Shovel to Corrupt Shovel
      • Axe to Corrupt Axe.
      • Longing Disc is now crafted with 4 quartz, 4 black dye, and 1 gold block.
      • Lorax now drops Chisel.
    • Bug Fixes!
      • Worn grass flickering when work dirt was right clicked under a block.
      • Cavemakers were not disappearing.
      • Cavemakers creating ghost blocks.
      • Crash when placing Corrupt Flower [fixed before release]
    • Enjoy the new 1.1.4 Lorax Update Snapshot!
      • 32 new things, with easily fifty plus changes in one version! More to come!

 

1.14.4v.1.1.4test

  • In Test Snapshot:
    • This decreases additions, but it is fully updated to 1.14.4, with texture name fixes.

 

v.1.1.4e

  • In Snapshot E:
    • Biome Edits!
      • Dense Forest now generates differently, with mega spruce trees instead of oak.
      • Dense Forest now allows Worn Grass to generate way more often and in an aggressive manner (Grass spawns erratically)
      • Dense Forest also generates with more hills/floating islands.
      • Dense Forest now has Podzol naturally spawn under the trees
    • Block Edits!
      • Worn Grass can now spawn over Podzol upon generation.
      • Worn Grass and Worn Dirt have been patched with a glitch causing the dirt to become Podzol, not Coarse Dirt.
    • Other Edits!
      • Worn Dirt and Worn Grass random tick now.
      • Worn Dirt does not try to grow grass on it anymore
    • Bug Fixes!
      • Dense Forest spawns wrong trees (fixed with revamp)
      • Worn Grass has wrong texture on one side 
      • Truffula Saplings can crash game on high randomtickspeed.
    • Upcoming!
      • Removal of Truffula Dimension
      • Edit of Lorax Spawning with the Tower Block
    • Enjoy the new 1.1.4: Lorax Update snapshot!

 

v.1.1.4d

  • In Snapshot D:
    • Added 3 new blocks!
      • Added Truffula Grass, Meadow Dirt, and the Swamp Cavemaker
        • Truffula Grass works like Meadow Grass
        • Meadow Dirt generates under Meadow Grass.
        • Swamp Cavemaker is the 3rd Cavemaker. It spawns in swamps and marshland and makes tiny surface lakes to dot the landscape
    • World Gen Changes!
      • The truffula biomes can rarely spawn in the overworld
      • All Truffula Biomes use Meadow Grass/Meadow Dirt as their surface blocks.
      • Truffula Dimension now generates an underground like the overworld (temporary)
      • Truffula Grass takes the place of Meadow Grass in all instances.
      • Spawning the Lorax Home does not delete the spawn tower block.
        • Once it is powered, it needs to be repowered to spawn another one (structures overlap, but that will be fixed.)
    • Block Changes!
      • Truffula Grass uses improved Meadow Grass textures (aligns with grass and dirt)
      • Meadow Grass matches grass texture, but it is darker.
      • Water Cavemaker has chances drastically reduced for spawning due to it spawning way too often.
        • It no longer can spawn through dirt/grass/air
        • Spawns in all biomes now from y=32 to y=128.
      • Swamp Cavemaker implemented.
        • It spawns in dirt/grass only.
        • It will only dot the surface spawning from y=60 to y=128.
    • Bugs Fixed!
      • Water Cavemaker still spawns too often.
      • Dense Forest Broken (kinda fixed, may have to get structure files.)
      • Poor Performance in spectator from water/lava cavemakers.
    • Upcoming Changes!
      • Truffula Dimension will be removed Permanently.
    • Enjoy the new 1.1.4: Lorax Update snapshot!

 

v.1.1.4c

  • In Shapshot C:
    • Bug Fixes!
      • Water Cavemaker spawned in the sky under its set biomes.
      • Lava Cavemaker spawned too often.
      • Horrible Performance from too much lag by these two additions
    • Enjoy the new 1.1.4: Lorax Update snapshot!

 

v.1.1.4b

  • In Shapshot B:
    • World Gen Changes!
      • Two new blocks were added, called 'Water Cavemaker' and 'Lava Cavemaker'.
        • The Water Cavemaker spawns like an ore in the overworld and is replaced by water after it spawns in, adding a slight mystery to wether or not you run into water. This block spawns in at certain levels (32-128)
        • The Lava Cavemaker does the exact same as the Water Cavemaker, but at lower depths (0-32)
      • The Worn Grass and Dirt Textures were revised. They also share the sand sounds, and worn grass turns into worn dirt at a random tick after a block is place over it.
    • New Block Features!
      • Worn Grass right-clicked with a water bottle will turn into Podzol
      • Worn Dirt right-clicked with a water bottle will turn into coarse dirt
      • Added the Lava/Water Cavemaker functions.
    • Bug Fixes!
      • Worn Grass, Dirt, Meadow Grass spawns in all overworld biomes.
      • Worn Grass/Dirt did not blend with grass and dirt properly.
      • Lava Cavemaker overwrote Water Cavemaker.
    • Enjoy the new 1.1.4: Lorax Update snapshot!

 

v.1.1.4a

  • In Snapshot A:
    • Two New Biomes: Marshland and Dense Forest!
      • Marshland, related to the swamp, has small jungle trees that have leaves dropping down until they reach land.
      • Dense Forest, related to the forest, has specifically large trees, worn grass, and meadow grass dotting the landscape. The trees are so dense, you can never see through the top.
    • Lorax added again!
      • The Lorax is now a bossfight, where you spawn him in with the new block powered by redstone!
      • He has 150 health, a truffula sword, and drops the 1.1.3 music disc!
      • He does melee and ranged attacks, including an attack that throws shards.
    • Three new blocks!
      • The Truffula Tower block, currently unobtainable in survival, spawns in the Old Tower, containing the Lorax! This happens when you power it by redstone (right click to get that tip in-game)
      • The Worn Grass! It is like podzol, but weird.
      • The Worn Dirt! I got bored.
    • Minor additions:
      • When Truffula Sheep get hit by lightning, they become sheep. The sheep then burns, but oh well!
      • The Old Tower can no longer naturally generate, it can only be spawned.
      • Meadow Grass, Worn Grass, and Worn Dirt can all spawn in the overworld!
      • Custom Jungle Trees were made for the Marshland!
      • 0-2 Music Discs are dropped upon Lorax death.
      • Potential Lorax Spawner may be added soon to counter-act the constant structure spawning. :D
    • Enjoy the new 1.1.4: Lorax Update shapshot!

 

v.1.1.3 Full Update:

  • In this release:
    • Renamed 1.1.3c to 1.1.3 since it was already finished.

 

v.1.1.3c: 

  • In Snapshot C:
    • Added /damage function
      • also broke the function
    • Added Music Disc: Longing
      • The music on this disc was created by me on my own SoundCloud: scoundcloud.com/mantismedia
    • Added Texture(s) and Music!
      • Music can be called texture with audio (so I get away with the parenthesis)
    • Fixed several bugs relating to the /damage command
    • Made at least a dozen more bugs in the process
    • Redid the code for the entire mod. Be careful with this one. It was regenerated to allow my movement to CurseForge to happen with 2020.2.
    • Removed the Lorax
    • Renamed Onceler Tower to Old Tower 1
    • Fixed Truffula Forest biome for Lorax spawning since it was still spawning the temporarily removed mob.
    • Biome refactoring up next!

 

v.1.1.3b: 

  • In Snapshot B:
    • Added Two Advancements!
      • The first is "Team Trees!" (normal advancement):
        • This is completed when you place one Truffula Sapling!
      • The second is "Deforester" (challenge):
        • This is completed when you completely use up a diamond axe!
    • Added /damage command!
      • It is WIP so it just responds in chat that it is WIP.
    • Some optimizations might have been completed, but the mod is still small enough that differences aren't noticeable.
    • Report bugs in the comments and on the Forum Page!

 

v.1.1.3a: 

  • In Snapshot A:
    • Edited Bonsai Tree Functionality
      • No longer decorative
      • On randomtick, or bonemeal with a 10% chance, it will become a "full" Bonsai tree.
        • On right-click, it will drop 0-2 berries, and will have a 10% chance to drop another bonsai.
      • All other bonsai drops are deleted as of this snapshot.
    • Edited Hummingfish Functionality
      • When hold in the offhand, sporadic note particles are released.
      • When hold in the main hand, it does nothing without input.
        • When right-clicked, it will play the random note, like before, and also spawn notes.
      • Can no longer be played in the offhand.
    • Fixed several bugs.
    • Changelog to be edited soon.

 

v.1.1.2: The Bonsai Bugfix

  • In This Release:
    • Added Truffula Bud Item
      • Truffula Buds place Bonsai plants when right-clicked on Meadow Grass
    • Fixed Bonsais ability to be placed in the air when right clicked on anything
    • Bonsais will now break  when placed on anything that is not Meadow Grass
    • Bone Meal on Bonsais will have a 70% chance of dropping Truffula Leaves.
    • Made pick-block and drop for Bonsais be the Truffula Bud item.
    • Bonsai sounds are changed.
    • Breaking Bonsais now has a 30% chance of dropping Truffula Sticks.
    • The Bonsai block can now only be accessed through commands.
      • Any pick-block or actions now defaults to the Bud.
      • Impossible to obtain in survival.
    • The chance for Truffula Sticks to drop from Bonsais is now survival only.
      • Truffula Sticks will not drop in creative from Bonsais.
    • Fixed several crashes related to loot from Bonsais.
    • Removed Snapshots since the full release is out.

 

v.1.1.2c

 

  • In Snapshot C:
    • The Bonsai block can now only be accessed through commands.
      • Any pick-block or actions now defaults to the Bud.
      • Impossible to obtain in survival.
    • The chance for Truffula Sticks to drop is now survival only.
      • Truffula Sticks will not drop in creative

 

v.1.1.2b

 

  • In Snapshot B:
    • Bonsai sounds are changed.
    • Bonsai block and Bud placement sounds have been put to the same one.
    • Breaking Bonsais now has a 30% chance of dropping Truffula Sticks.

 

v.1.1.2a

  • In Snapshot A:
    • Added Truffula Bud Item
      • Truffula Buds place Bonsai plants when right-clicked on Meadow Grass
    • Fixed Bonsais ability to be placed in the air when right clicked on anything
    • Bonsais will now break  when placed on anything that is not Meadow Grass
    • Bone Meal on Bonsais will have a 70% chance of dropping Truffula Leaves.
    • Made pick-block and drop for Bonsais be the Truffula Bud item.

 

v.1.1.1: The Bonsai Update

  • In This Release:
    • Fixed Leaves not allowing blocks to be placed on it by clicking the block.
    • Fixed Meadow Grass not allowing blocks to be placed on it by clicking the block.
    • Decreased chances of Sapling growth for Truffula trees.
    • Moved nearly everything out of Custom Creative Tab.
    • Deleted Custom Creative Tab.
    • Removed "Creative Only" from the name of the Truffula Stairs.
    • Added Truffula Stairs Recipe.
      • Recipe follows traditional stair recipes
      • Recipe result is 4 Truffula Stairs
    • Renamed mod to Truffula Mod
      • Mod will now be incompatible with all other versions
    • Mod website linked in game
    • Proper owner ID (my IGN) in mod desc in game.
    • Added Bonsai Trees (To be Renamed)
      • They are decorative only and will be crafted with 3 leaves, bone meal, and one log.
    • Lorax to be added in 1.2.0
    • 1.1.1 snapshots are removed until next update starts production.

 

v.1.1.1d

 

  • In Snapshot D:
    • Renamed mod to Truffula Mod
      • Mod will now be incompatible with all other versions
    • Mod website linked in game
    • Proper owner ID (my IGN) in mod desc in game.

 

v.1.1.1c

 

  • In Snapshot C:
    • Removed "Creative Only" from the name of the Truffula Stairs.
    • Added Truffula Stairs Recipe.
      • Recipe follows traditional stair recipes
      • Recipe result is 4 Truffula Stairs

 

v.1.1.1b

 

  • In Snapshot B:
    • Deleted Custom Creative Tab.
    • Moved Stairs out of the tab before deletion.

 

v.1.1.1a

  • In Snapshot A:
    • Fixed Leaves not allowing blocks to be placed on it by clicking the block.
    • Fixed Meadow Grass not allowing blocks to be placed on it by clicking the block.
    • Decreased chances of Sapling growth for Truffula trees.
    • Moved nearly everything out of Custom Creative Tab.
    • Deleted Custom Creative Tab.

 

v.1.1.0: The Nature Update

  • In This Release:
    • Changed Lorax AI and model (This will have bugs)
      • Speed has been reduced due to countless bugs with it
      • Bossbar has also been removed.
    • Retextured Truffula Leaves
    • Changed the ID of Vertical Truffula Planks to agree with its name.
    • Darkened Thneed Armor when worn.
    • Replaced old Truffula Ore.
      • Ore will now spawn in Overworld/Truffula Dimensions
      • When broken, gives shards.
      • New texture to actually align with stone.
    • Added Truffula Wool
    • Added Truffula Shards
    • Changed Portal Frame Recipe/Texture
    • Added Truffula Sapling (Saplings will have a higher chance to grow with every bone meal, and always have a 1/100 chance w/ random ticks)
    • Manually grown Truffula trees have a cone-like shape apart from spawned ones.
    • Igniter recipe now requires lapis and the shards. (REPLACED)
    • Chisel only requires a Truffula Stick and Flint now.
    • Truffual Wool Recipe has been added. (2 wool, 2 shards)
    • Added Truffula sheep
      • They only spawn in Truffula Biomes.
      • When killed, they drop a few Truffula wool.
      • They are bred with raw/cooked Truffula Berries.
      • Can be ridden and go at horse-like speeds (cannot jump more than one block)
    • This release WILL NOT be compatable with previous versions due to the ID change. The previous update will be left up there because of that.

 

v.1.0.1

  • In This Release:
    • Removed Hummingfish
    • Added Hummingfish Item
    • Added Bucket Fishing
      • Right-click on block with bucket to get water, 70% chance of getting some fish
    • Made Hummingfish Play Notes
    • Retextured Truffula Log
    • Added Hummingfish Item Texture
    • Added Fish and Hummingfish to Bucket Fishing Weights
    • Revised Chisel Recipe [shapeless truff-stick, flint, iron nuggget]
    • More Bucket Fishing stuff later
    • Less Lag

 

v.1.0.0

  • In The First Full Release:
    • Added Truffella
    • Retextured Thneed Icons
    • Added Truffella Recipe
    • Added Truffella Right-Click Functionality
    • Added Truffella Holding Functionality
    • Made all Items eligible for off-hand use
    • Stabilized all mod additions
    • Fixed Several Truffella-related crashes before publishing
    • Made sure next-to-no crashes can happen in the game.
    • Performance update is scheduled.
    • Renamed Lorax Mod to Truffula Mod.

 

v.0.1.3-4

  • In 0.1.3:
    • Notes: This took so long it was worth its own update.
    • Final Chisel script overwrite.
      • Fixed Bug changing blocks into the first set of blocks in the function.
  • In 0.1.4:
    • Changed Igniter Recipe
    • Added Chisel Recipe.

 

v.0.1.2

  • Second Chisel script added.
    • changed it from 12 scripts into one
  • Lowered spawning chances for Humming Fish
  • Notes: Humming Fish to be retextured.

 

v.0.1.1

  • Changed Portal Igniter Recipe
  • Added Broken Functionality for Chisel
  • Added Vertical Plank Recipes for all wood types.
  • Fixed all tool recipes to use the stick again.
  • Removed the spawning of Humming Fish in the Truffula Forest.

 

v.0.1.0

  • Separated Truffula Stick From Portal Igniter again.
  • Renamed Truffula Rod to Truffula Igniter.
  • Added Vertical Planks for all wood variants.
  • Added Truffula Berry
  • Added Cooked Truffula Berry
  • Added Humming Fish Mob.
  • Changed Portal Igniter Texture.
  • Added Chisel as Creative Only

 

v.0.0.2

  • Combined Luminance and Truffula Stick to be called a Truffula Rod.
  • Removed Luminance
  • Removed Truffula Stick

 

v.0.0.1

  • Added Lorax
  • Added Truffula Forest
  • Added Truffula Meadow
  • Added Tower
  • Added Truffula Trees
  • Added Truffula wood types
  • Added Vertical Truffula Planks
  • Added Truffula Frame Ore
  • Added Truffula Stick
  • Added Luminance[TEMPORARY]
  • Added Truffula Weapons
  • Added Truffula Dimension
  • Notes: Luminance and Truffula Stick will be combined.

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What is MCreator?

MCreator is a software used to make Minecraft mods (mod generator) without programming knowledge and is developed by Pylo. It's very simple to use, and its concept is easy to learn. With it, you can make your own mod in minutes! MCreator is a great tool to learn Minecraft computer programming and to learn basic concepts of software programming. Learn more about MCreator.



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