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Posted by: Shadetree
File description: Microcosm 1.3 We Have The Stones
File size: 1.71 MB
Total download count (all mod files): 885
Mod changelog:

  • 1.0.0 First Release: Wheat Farm and Millstone
  • 1.0.1
    • Well, Farm house, and paths added
    • Wheat farm now can receive more bonuses
    • particle effects on farm hint at bonuses it is receiving 
  • 1.1.0
    • rebuilt from ground up after computer crash
    • Wheat and Potato Fields
    • Farm house
    • Sawmill
    • Kiln
    • Quarry
    • Prospectors Hut
    • Improved paths
    • Empty plots
    • Grindstone
  • 1.1.1
    • Well Block Added
    • Groves added with two separate states, logged and unlogged.
    • Optimized all block models
    • Sawmills now require adjacent unlogged Groves
    • Sawmills will slowly regrow Groves.
    • rewrote path code, now able to connect to other blocks if defined to do so
    • minor balancing of production rates for multiple blocks
    • Bonuses for fields currently come from Farm Houses, being able to see the sky, and being near a Well.
  • 1.1.2
    • Revamped the Farm System to centralize collection and reduce tile entities bonuses and harvest rates adjusted for new system.
    • Added Midden which will help regrow harvested fields
    • Added Forester's Hut which will help forage for forest goodies, tend to existing groves, and plant new groves within it's range of influence
  • 1.1.3
    • Balancing
    • Recipes added for all plots
  • 1.2.0
    • Beehives and Beekeeping
    • Silos to store millions of crops
    • general bug fixes
    • 7 vanilla crops supported wheat, potatoes, carrots, beetroot, sugarcane, melons, and pumpkins.
    • Farmhouses now have more storage and a crop rotation mechanic
    • Guidebook added for farmhouses
    • Paths now work like pipes supplying farmhouses from connected Wells
  • 1.2.1
    • Recipes for farmhouse simplified/fixed.
  • 1.3.0
    • bugfixes galore
    • Quarries
    • Mine Shafts
    • Smelteries
    • Work Orders
  • 1.5
    • I'm tired, tell you later.

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