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Posted by: Shadetree
File description: Microcosm 1.5 Lumber N Loot
File size: 2.62 MB
Total download count (all mod files): 861
Mod changelog:
- 1.0.0 First Release: Wheat Farm and Millstone
- 1.0.1
- Well, Farm house, and paths added
- Wheat farm now can receive more bonuses
- particle effects on farm hint at bonuses it is receiving
- 1.1.0
- rebuilt from ground up after computer crash
- Wheat and Potato Fields
- Farm house
- Sawmill
- Kiln
- Quarry
- Prospectors Hut
- Improved paths
- Empty plots
- Grindstone
- 1.1.1
- Well Block Added
- Groves added with two separate states, logged and unlogged.
- Optimized all block models
- Sawmills now require adjacent unlogged Groves
- Sawmills will slowly regrow Groves.
- rewrote path code, now able to connect to other blocks if defined to do so
- minor balancing of production rates for multiple blocks
- Bonuses for fields currently come from Farm Houses, being able to see the sky, and being near a Well.
- 1.1.2
- Revamped the Farm System to centralize collection and reduce tile entities bonuses and harvest rates adjusted for new system.
- Added Midden which will help regrow harvested fields
- Added Forester's Hut which will help forage for forest goodies, tend to existing groves, and plant new groves within it's range of influence
- 1.1.3
- Balancing
- Recipes added for all plots
- 1.2.0
- Beehives and Beekeeping
- Silos to store millions of crops
- general bug fixes
- 7 vanilla crops supported wheat, potatoes, carrots, beetroot, sugarcane, melons, and pumpkins.
- Farmhouses now have more storage and a crop rotation mechanic
- Guidebook added for farmhouses
- Paths now work like pipes supplying farmhouses from connected Wells
- 1.2.1
- Recipes for farmhouse simplified/fixed.
- 1.3.0
- bugfixes galore
- Quarries
- Mine Shafts
- Smelteries
- Work Orders
- 1.5
- I'm tired, tell you later.
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