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Posted by: Islym
File size: 13.78 MB
Total download count (all mod files): 313
Mod changelog:
Version 1.4.5:
1. A new meteorite block has been added, although it is most likely ore. Spawns rarely and only in Sedna. You can make a cool sword. In addition, 8 bars of dark silver can be made from a fragment of a meteorite.
2. New food added: Sedna Soup, Cave Soup, Mythical Soup, Infected Soup, Cobalt Soup, Stone Soup, Grilled Sedna Cane. All of them give positive and negative effects after eating. Each dish has its own time of consumption and its own unique effects that will help you better adapt to the conditions of Sedna.
3. Added a sword and tools from tellurium. 4.
Now amethyst ore will appear less frequently. 5.
Now telluric ore will appear more often.
Version 1.4.57:
1. Added a new dish: grilled Sedna cane soup, fresh infected porridge.
2. Added rhodium bow.
3. A block of random materials has been added, which is something like a Lucky Block, only random ingots, both rare metals and ordinary ones, will fall out of the first one. Crafting is expensive, but the drop justifies such crafting. There will be more similar blocks in future updates.
4. Now meteorite ore will appear less frequently.
Version 1.4.69:
1. Added new achievements that are related to Sedna, as well as some others. There will be more of them in the future.
2. Added a separate ore tab for the mod. Tabs will be added gradually.
3. Added a new Rune Wither, which gives good effects, but at the same time also imposes desiccation.
4. Now the runes are limited in time: standard runes are valid only for 10 minutes, the Rune Wither after 30 minutes.
5. Added new blocks: Common Random Block, Rare Random Block, Epic Random Block, Legendary Random Block. You can craft them using cards: Common Card for Common Random Block, Rare Card for Rare Random Block, Epic Card for Epic Random Block. Legendary Random Block no has craft, it can only be obtained from Epic Random Block. Below are the items that fall from these blocks and their chance in parentheses.
CRB:
RRB (6.44%), Tin Ingot 4-16 (16.1%), Cooper Ingot 4-16 (14.49%), Nickel Ingot 3-12 (11.27%), Bronze Ingot 3-12 (9.66%), Silver Nugget 1-8 (4.83%), Bismuth Nugget 1-8 (4.02), Stell Ingot 1-4 (2.42%), Aluminium Ingot 3-12 (9.66%), Zinc Ingot 3-12 (7.24%), Silver Sword (1.61%), Slingshot (1.61%), Amythist 4-16 (1.61%), CRB 1-3 (7.24%), Wolfram Ingot (0.48%), Nihonium Ingot (1.29%).
RRB:
ERB (3.85%), RRB 1-2 (4.81%), CRB 1-3 (6.73%), Nickel Ingot 6-18 (15.38%), Bronze Ingot 6-18 (13.46%), Silver Ingot 4-12 (9.62%), Bismuth Ingot 4-12 (7.69%), Steel Ingot 2-5 (5.77%), Lead Steel 2-5 (5.77%), Quartz Metal Ingot 1-4 (4.81%), Hardened Gold Ingot 1-4 (4.81%), Wolfram Ingot 1-2 (1.92%), Processed Uranium Ingot 1-2 (1.92%), Nihonium Ingot 1-3 (2.88%), Thunder Bow (1.92%), Incinerator (1.92%), Silver Bow (1.92%), Random Material Block 1-3 (4.81%).
ERB:
LRB (1.11%), ERB 1-2 (1.67%), RRB 1-3 (2.78%), CRB 1-4 (3.89%), Random Material Block 1-4 (3.33%), Silver Ingot 16-32 (8.89%), Bismuth Ingot 16-32 (7.78%), Steel Ingot 8-16 (6.67%), Lead Ingot 8-16 (6.11%), Quartz Metal 8-16 (5.56%), Nihonium Ingot 4-12 (4.44%), Wolfram Ingot 2-8 (3.33%), Processed Uranium Ingot 2-8 (2.78%), Chrom Ingot 2-8 (2.78%), White Gold Ingot 4-12 (3.89%), Black Gold Ingot 4-12 (3.89%), Excalibur (1.67%), Thunder Bow (3.33%), Incinerator (3.33%), Quartz Metal Bow (3.33%), Hardened Gold Bow (2.78%), Rhodium Bow (3.33%), Silver Bow (2.78%), Amythist Bow (3.89%), Star Pickaxe (3.33%), Rune Saturation (1.11%), Rune Night Vision (1.11%), Rune Luck (1.11%).
LRB:
ERB 1-3 (2.87%), RRB 1-4 (3.59%), CRB 1-8 (4.31%), Random Material Block 1-4 (3.59%), Wither Rune (0.14%), RTX3090 (1.44%), Silver Ingot 32-64 (7.18%), White Gold Ingot 16-32 (5.75%), Black Ingot 16-32 (5.75%), Hardened Adamantium Ingot 4-8 (5.03%), Neutronium (3.59%), Rune Resistance (5.75%), Rune Regeneration (4.31%), Rune HP (4.31%), Thunder Storm (3.59%), Excalibur (5.75%), Niobium Sword (7.18%), Uranium Hammer (6.47%), Cry Staff (8.62%), Nightmare (3.59%), Death (3.59%), Nuclear Staff (3.59%).
Version 1.5.0 (Big update):
1. Added a new Cry Ore! Now it will be the rarest in fashion. But not the most powerful, it will remain so for now Dysnomium Ore. Still, you can make a very cool 99 damage sword from the new ore. This ore will spawn in all dimensions.
2. Added a new Adamantium Flower. Find her is a very hard mistake, but when it is mined with a 10% chance, it may fall out Adamantium Ingot (no hardened).
3. Added a new Cry Random Block and Common Vanila Random Material Block. Below are the items that may fall out, as well as the chance in parentheses.
CryRB: Cry Sword (0.27%), LRB 1-2 (5.46%), ERB 1-5 (10.93%), RRB 1-10 (16.39%), CRB 1-20 (21.86%), CVRMB 1-7 (19.13%), Enchant Sedna Bricks 1-16 (13.66%), Adamantium Flower 1-3 (12.3%).
CVRMB: Gunpowder 8-32 (13.14%), Threads 8-32 (13.14%), Sticks 8-32 (13.14%), Feathers 8-32 (13.14%), Flint 4-16 (7.06%), Bones 8-16 (10.51%), Lather 4-16 (3.29%), Page 4-16 (5.26%), Iron Ingot 4-8 (2.63%), Gold Ingot (1.97%), Quartz 4-16 (4.6%), Diamond 2-8 (1.31%), Emerald 2-8 (1.31%), Netherite Ingot 1-4 (0.13%).
4. Some crafts have been changed due to the addition of new mechanics for creating alloys.
5. New items have been added to create alloys: Raftsman, Fresh Raftsman, Recent Raftsman, Solution for Alloys. And also added a new Processed Workbench. The creation of alloys has become a little more complicated, but everything is extremely clear: put all the items on the 9 slots on the left, put them in the middle on top Solution for Alloys, and in the middle at the bottom put one of Raftsman. At the moment, only two crafting alloys are available, these are lanthanum and thorium. They need the Recent Raftsman. This mechanic was implemented for a variety of gameplay, as well as its complexity and non-linearity.
6. Added a new biom Dark Lands in dimension Sedna. At the same time, new blocks and a new plant have been added Dark Flower. This is biom will be the rarest in Sedna.
7. Added a new Adamantium Pickaxe.
8. Added a new Bismuth Pickaxe.
9. Added new achievements with rewards.
10. Adamantium Sword: +2 dmg.
11. Meteor Ore appears much less frequently.
12. Added new tabs for the following categories of fashion items: Random Blocks, Dopings, Runes, Food, Blocks.
13. The crafting of some items has been changed.
Version 1.5.42 (Big Update):
1. Added two new system craft: Carnation Table and Extract Table. In the first one, you can make lower-level alloys with the help of a new Carnation plant. On the second table, you can make the Extracts themselves, which used to be Raftsman. There is nothing difficult in creating items on these tables. There is nothing difficult in creating items on these tables. There is nothing difficult in creating items on these tables. In addition, I will add some new crafts with Processed Workbench.
Terbium (Processed Workbench): 1, 3, 7, 9 cell - Steel Ingot; 2, 8 cell - Silver Ingot; 4, 6 cell - Thallium Ingot; 5 cell - Titan Ingot; 0 cell (above) - Solution for Alloys; 11 cell (below) - Recent Extract.
Beryllium (Processed Workbench): 1, 3, 7, 9 cell - Aluminium Ingot; 2, 8 cell - Steel Ingot; 4, 6 cell - Nickel Ingot; 5 cell - Lead Ingot, 0 cell - SoA, 11 cell - Extract.
New Amalthelium (Carnation Table): 1 cell - Hardened Adamantium Ingot; 2 cell - Thorium Ingot; 3 cell - Lanthanum Ingot; 4 cell - Nihonium Ingot; 0 cell (pink) - Carnation; 6 cell (turquoise) - SoA.
Thallium (Carnation Table): 1 cell - Brass Ingot; 2 cell - Lead Ingot; 3 cell - Silver Ingot; 4 cell - Nihonium Ingot; 0 cell - Carnation; 6 cell - SoA.
White Gold Ingot (Carnation Table): 1, 3 cell - Gold Ingot; 2 cell - Silver Ingot, 4 cell - Bismuth Ingot; 0 cell - Carnation; 6 cell - SoA.
Black Gold Ingot (Carnation Table): 1, 3 cell - Gold Ingot; 2 cell - Silver Ingot, 4 cell - Rubidium Ingot; 0 cell - Carnation; 6 cell - SoA.
SoA two fragment (Standart Workbench): 2, 8 cell - Nickel Ingot; 4, 6 - Glowdust; 5 cell - Bottle Water.
SoA eight fragment (Standart Workbench): 1, 3, 7, 9 cell - Sedna Cave Flower; 2, 8 cell - Nickel Ingot; 4, 6 cell - Sedna Cave Grass; 5 cell Bottle Water.
Extract (Extract Table): 1, 2, 3, 4 cell - Poppy; 13, 14, 15, 16 cell - Dandelion; 5, 8, 9, 12 cell - Wood Coal; 6, 11 cell - Glowdust; 7, 10 cell - Sugar; 0 cell (blue) - Empty Bottle; 17 cell (green) - Extract Dust (used JEI for look craft).
Fresh Extract (Extract Table): 1, 2, 3, 4 cell - Poppy; 13, 14, 15, 16 cell - Dandelion; 5, 8, 9, 12 cell - Wood Coal; 6, 11 cell - Glowdust; 7, 10 cell - Silver Dust; 0 cell (blue) - Empty Bottle; 17 cell (green) - Extract Dust, 18 cell (yellow) - Extract Reeds (used JEI for look craft).
Recent Extract (Extract Table): 1, 2, 3, 4 cell - Poppy; 13, 14, 15, 16 cell - Dandelion; 5, 8, 9, 12 cell - Wood Coal; 6, 11 cell - Glowdust; 7, 10 cell - Titan Dust; 0 cell (blue) - Empty Bottle; 17 cell (green) - Extract Dust, 18 cell (yellow) - Extract Reeds, 19 cell (red) - Extract Flour.
No application has been invented for Amalthelium yet, but it will appear in future updates. So far, it has one feature: emission texture.
2. Added a new biomes in Sedna: Last Lands. There is nothing much to say about him, but this biome looks atmospheric.
3. Added a new Infected Wood.
4. Added new tab for the following categorie of fashion items: Materials.
5. Added a new Neon Bow.
6. Added a new structures in Sedna.
7. Reduced chance of falling out Adamantium Ingot lowered by 5%.
8. Added a new Sky Rune and Sky Sword.
9. Added a new Thulium Multitool.
10. New platinum texture and new features of this ore.
11. Added a new Amethyst and Adamantium Blocks.
12. Added a new Super Amethyst Pickaxe. When a block breaks with this pickaxe, experience drops out.
13. Added a new Cigarette, which relieves poisoning and wither. Used a new Tabacco for craft.
14. A new balance of ores in the usual dimension: now they spawn less often.
15. Added new achievements with rewards.
16. Added sponge crafting.
Version 1.5.6:
1. Added a new Moon Metal ore. It looks beautiful and shimmers. It spawns very rarely, but you can create several new things from it.
2. Added a new Moon Spear. Its peculiarity lies in the enchantment of the striking blade of level 10, when creating this item.
3. A new Moon Braid has been added. When hitting any mob, it will restore you a certain number of lives.
4. Added new blocks: Moon Block and Moonlight Block. The peculiarity of the latter lies in the effects that the block gives to the player and the enemy. The first is given an enhanced jump and a smooth fall, and the second is given a stop and desiccation.
5. The peculiarity of the latter lies in the effects that the block gives to the player and the enemy. The first is given an enhanced jump and a smooth fall, and the second is given a stop and desiccation.
6. Added a new sword of rage. Each time you hit any mob, you are given the effects of strength, speed and haste for 1 second.
7. Added a new vampiric staff. When any mob is hit, you are given a regeneration effect for 1 second. It also has the most amazing texture in this mod.
8. Added new tabs for mod items.
9. A new Saturnium ore has been added. It is required to create Black Random Blocks.
10. Added new black random blocks. They are divided into levels. The higher the level, the better the reward. I'm too lazy to write what might fall out of them and with what chance, but I think everything will be clear anyway.
11. Added a new tool Moon Special. It allows you to break some blocks much faster than other tools.
12. Added new vampire ingots.
13. Slightly redesigned generation of biomes in Sedna.
Version 1.8 (The biggest update in the history of mod)
I will tell you, perhaps, the most important and basic:
1. Added a new dimension Nemezida. Added new blocks, ores, structures and biomes for this dimension.
2. The textures of some objects and blocks have been redesigned.
3. Adjusted the balance of some weapons.
4. Added a new unique and super-powerful weapon.
5. Added a new potion effect "Cold".
6. Added a new Nemezidium Armor, which is distinguished by the presence of its effects and is almost the strongest in mod.
7. Added weapon modification mechanics. You can improve them with the help of new modifiers. At the moment, modifiers are only available for durability, attack speed, and damage characteristics. So far, only one modifier can be installed on several swords and on a new unique weapon. In the future, it will be possible to put up to 4 modifiers, 2 of which may be the same, as well as modifiers will be available for tools and ranged weapons.
8. Updated generation of biomes in Sedna.
9. Added a new enchantments.
10. And much more...
Version 1.8.4:
1. Added a new structures, witch has good and not good loot. they spawn very rarely, so that you travel the world more. 3 on earth, 2 underground and 1 in hell. There will be more of them in the future
2. Added new food and drinks.
3. A new yttrium ore has been added. So far, only a sword and a pickaxe can be made from it.
4. Added coins for trading. They are used to purchase various modification items from residents. You can't create coins, you can either find them or exchange materials for them. I must say right away: prices are very expensive, since the main emphasis is on production, not on trade. In the future, this system will be developed.
5. Added a new weapon - whitener. For ammunition, you need to use a white dye. Whitener can only be bought.
6. Some bugs have been fixed and the balance has been corrected.
7. And other...
Version 1.8.6 (Big Update):
1. Added more new structures, including in Nemezida.
2. Added a two new ores: Tritonium and Laomedium. From the first you can make powerful armor.
3. Added a new pickaxes from last added materials.
4. Added a new mobs! Nebilim and Fear Quard. So far, they have not been properly finalized, since I just started learning how to create mobs, so there may be bugs. The first one has 200 hp and 10 damage, moves quickly and drops a lot of experience. The second has 50 hp and shoots weak fireballs, but still poses a serious threat to an unprepared player. They spawn only in Nemezida.
5. Added a new blocks.
6. Added a new bion "Ghost Plains" in Nemezida.
7. Added a new music record.
8. Added a new items.
9. Added a new potion: Voidness and Stun. The first is very dangerous for any creature. It deals 2 damage every second, blocks regeneration and saturation effects, almost completely deprives movement, and also gives nausea and severe hunger. It is prepared from Void Particle (Look craft with JEI). The second critically deprives movement and gives the strongest weakness. It is prepared from Stun Flour (Look craft with JEI).
10. Added a Anti-Voidness.
11. Redesigned some textures.
12. And other...
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