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Posted by: ImSeyo
File description: CCSM 0.5.9-1.20.1
File size: 5.43 MB
Total download count (all mod files): 500
Mod changelog:

UPDATE 0.5.9:


NEW

–Added the ability to create (edit) units (READ MORE!)
Creating units? Yes, it is, but there is one caveat here. This is not the same Unit Creator that is in TABS itself, because the system itself is very limited, BUT! But (perhaps) with each update, this function will be improved and radically changed, which may make it look like the Unit Creator that is in TABS.

–Added the Unit Customizer item.
This item is an entity editing item. By right-clicking on the entity while holding the item in the main hand, the entity editing interface opens. In this interface, you can set unit parameters. You can edit absolutely any entity, including CCSM units. After you save the changes in the interface, you can save this unit for use in battles by clicking on the unit while SITTING with the right mouse button, holding the Custom Unit item in the main hand.

–Added the "Remove blocked units from the players' inventory after loading the save" function.
This function removes the units blocked using the Unit Distribution interface from the players' inventory after loading the save.

 

FIXES

1. Fixed a bug where if all players control a unit on the server during a battle and someone deletes all units at that time, then the players will teleport under the bedrock and die
2. Fixed a bug that prevented the player from attacking when controlling Longship
3. Fixed a bug that caused the Monkey King's clones to not attack enemies
4. Fixed a bug that caused the number of seconds in battle to decrease several times depending on the number of players in the world when the victory condition "Win within a certain time" was enabled
5. Fixed a bug where when the "Flying players in survival and adventure mode" feature was enabled, players in multiplayer could not fly without lags
6. Fixed a bug where units could still be placed if the maximum total team number of units was reached
7. Fixed a bug where Scarecrow crows flew over enemies heads instead of attacking enemies
8. Fixed a bug that caused Painter to not dodge projectiles
9. Fixed issues with unit abilities


CHANGES

1. Now, when controlling a unit, it will be easier for the player to see from the unit's face. This change will have a significant impact on large units such as Mammoth
2. Now the Longship makes a dash before dropping the ship
3. The attack range values of almost all ranged units have been changed in accordance with the units from TABS
4. Increased the flight speed of the Scarecrow crows
5. Now Wheelbarrow, Jouster and Cavalry have damage closer to their TABS versions
6. Now Wheelbarrow, Jouster, Cavalry, Knight, Mammoth and Minotaur push enemies away depending on the size of the enemy when colliding close to enemies
7. Now, if a long-range unit hits a projectile at a unit of its team, then the projectile will pass through this unit (previously, the unit reflected the projectile, which made the projectile useless). The unit will not be damaged if the "Ranged units will be able to damage their team's units" function is disabled
8. Improved unit abilities
9. The "Attack with a controlled unit" button has been removed. Now it is always enabled on the LMB
10. 3 functions have been removed from the Saving Functions interface:
-Save/Load Unit Distribution settings
-Save/Load Victory Conditions settings
-Save/Load Victory max unit's total cost and number values
These functions are now enabled by default

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