Started by
AlKeX_
on
Topic category: User side tutorials
I made a procedure for my item. When I hit the entity it is pushed away, but that's doesn't work on the player. How to make it work on player aswell?
Edited by AlKeX_ on Tue, 11/14/2023 - 11:24
Are you using the 'override motion vector' function? As far as I know the only good way to add built-in knockback to an item is with motion override and some trig functions to get the right direction. What does your procedure look like?
This is how my procedure looks like rn