Procedure Creation Help Please

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Topic category: Help with MCreator software

Joined Nov 2023
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Procedure Creation Help Please

Hello, Ive been trying to create a procedure that makes it so that certain armor pieces that I have made reduce incoming damage by a percentage, but am stuck on the part where it reduces the damage. So far I have:

 

Event trigger - triggered by external call or when (global trigger): Entity Attacked

If : Get item from armor slot  0  of event/target entity = (helmet i created)

do :

 

But as I said before I don't get how to actually reduce the incoming damage, I couldn't even find any tutorials about it. Any help is appreciated thanks.

Joined Sep 2023
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Hello, you can adjust the…
Sat, 11/25/2023 - 21:04

Hello, you can adjust the incoming damage in the armor settings.

By "Toughness" and "Damage Value"

Joined Nov 2023
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Hello, thank you for your…
Sat, 11/25/2023 - 21:12

Hello, thank you for your reply, but the Toughness and Damage Value are only capable of reducing damage by set numbers like reducing a 10 attack damage hit to a 5 by having a certain amount of armor. But if you were to get hit by say a 20 attack damage hit, it would only reduce to 15. What I'm hoping to do is actually reduce damage by a percentage. So for example, you can get hit with a 50 attack damage hit and it become 25, then in the very next second if you get hit by a 200 attack damage hit it become 100. (I know normally your Minecraft character wouldn't survive any of these hits but it's for a mod I'm making, just roll with it.)

Joined Apr 2020
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Closest thing I can think of…
Sun, 11/26/2023 - 05:58

Closest thing I can think of is giving the player a specific level of resistance just before damage is applied. Resistance reduces damage for 20% per level. Level 1 reduces 20%, level 2 reduces 40% etc.

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Hello, thank you for your…
Sun, 11/26/2023 - 06:21

Hello, thank you for your reply as well, that's a good idea. But unfortunately it doesn't help with the percentages i want to be able to do such as 4% and 50% reduction. Its a good idea thought and I will try and see if I can get something like that to work while waiting for more replies.

Joined Apr 2020
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Ah true. I wonder if you can…
Sun, 11/26/2023 - 23:10

Ah true. I wonder if you can check the amount of incoming damage, cancel the damage, and instead deal a percentage of the source damage to the player.