Started by
Guy Of Silliness232
on
Topic category: Feature requests and ideas for MCreator
Can you add things such as these blocks into the AI and Goals for the entities? I would love to have these and it would make programming for advanced entities a lot easier.
- Normal blocks
- Attempt to prevent this entity from moving
- Attempt to allow this entity to move
- Attempt to move to X: [X] Y: [Y] Z: [Z]
- Play sound: [sound] until done at X: [X] Y: [Y] Z: [Z] level: [number] pitch: [pitch]
- Constantly play idle sound: [sound] level: [number] pitch: [pitch] on loop until [Entity Event]
- Call procedure: [procedure] for this entity
- Find blocks of type: [block selector] in square cube of size: [number] and mine it
- Disallow this entity to target any entities
- Allow this entity to target other entities
- Disallow this entity to climb walls
- Allow this entity to climb walls
- If type blocks
- If this entity is in [entity block]'s line of sight, do:
- When this entity hears a sound within a square cube of size: [number], get [sound X], [sound Y], [sound Z], and do:
- When [Entity event], do:
- When [Variable] is [<, >, =, <, >] [number], do:
- Entity blocks
- Entity of type: [entity selector]
- No entity
- Target
- Any entity
- Entity event blocks
- This entity dies
- This entity moves
- This entity emits a sound
- This entity attacks something
- This entity takes damage
- This entity hears a sound
- This entity's health reaches [drop down menu that contains Above or Below] [number]
- This entity targets another entity
- Variable blocks
- Change [Variable] by [Number]
- Set [Variable] to [Number]
- Get [Variable]