Started by
sigmanator3000
on
Topic category: Troubleshooting, bugs, and solutions
This is still an ongoing issue, i've been looking everywhere and on every other forum post relating to this issue there is nothing but, I'm trying to make it to where when the entity (monster/thingy) sees a player it plays a chase music, and when it loses the player, or it dies or despawns, the music stops. Any and all help will be appreciated.
Seems like MCreator is missing a stop sound procedure block, you can do something like this;
thank you!