Started by
koyote
on
Topic category: Help with Minecraft modding (Java Edition)
I am creating an effect right now and I want to disable the player's jump only while the effect is on. Could you please tell me how to create a specific procedure?
This will make it so the entity cant move up:
If y delta movement > 0
Override vx [x delta movement of event target entity]
vy [0]
vz [z delta movement of event target entity]
Greater than 0 means going up, you need that so the player can still move downwards/fall.