About Effects Procedures

Started by koyote on

Topic category: Help with modding (Java Edition)

Last seen on 19:29, 3. Oct 2024
Joined Oct 2023
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About Effects Procedures

I am creating an effect right now and I want to disable the player's jump only while the effect is on. Could you please tell me how to create a specific procedure?

Last seen on 19:49, 3. Oct 2024
Joined Jul 2022
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This will make it so the…
Thu, 10/03/2024 - 19:14

This will make it so the entity cant move up:

If y delta movement > 0

Override vx [x delta movement of event target entity]

                vy [0]

                vz [z delta movement of event target entity]

Greater than 0 means going up, you need that so the player can still move downwards/fall.