Started by
CCC_Studio
on
Topic category: Advanced modding
How to detect in a procedure when the player attacks/kills an entity and how to recover this entity and the player. I'd like to create an enchantment based on these features
Topic category: Advanced modding
How to detect in a procedure when the player attacks/kills an entity and how to recover this entity and the player. I'd like to create an enchantment based on these features
Before entity is hurt (never versions just when entity is hurt)
Source entity - attacker
Event/target entity - victim