Started by
Janator
on
Topic category: Feature requests and ideas for MCreator
So now that we can have custom keyframe animations for entities, it would be really cool to have the same animation but in different speeds depending on a specific condition. So instead of defining the speed of the animation once with a specific number, i would suggest to have an option to link this value to a procedure wich returns a number that defines the speed of the animation.
So all in all a dynamic speed procedure in addition to the already available animation playable condition procedure.