Started by
thegreatmrr
on
Topic category: Help with Minecraft modding (Java Edition)
I'm working on a minecraft mod that adds stuff from the Magnus Archives into the game. So I've been wondering if there was a way to have a kind of ritual that would start an apocalypse. The sky changing colors, tremors in the earth. The whole Eyepocalypse from the Magnus Archives. Changing the entire overworld, like i said. An apocalypse. Would there be a way to add something like that? Q>Q
Any help would mean the world to me! Thank you in advance! ^u^
Simple solution is to switch dimensions.
Advanced solution is to do more research into what is possible in modding for minecraft (all of this is possible).
Didn't really help... but okay I guess.
here's a better example:
you should switch dimensions, but for the earthquake could be an FOV code(most likely custom code).
this won't be possible with just procedures, you'd have to use LOTS of custom code.
what he/she/them said is true but this is a better example
So for the sky changing colour, you'll want to check out the "World renderer" plugin and it's really easy to change the sky colour. You can actually probably do the tremors with that as well as I believe it allows you to move around the camera so then you can add shake.
I'd suggest more for the Eyepocalypse but just the name's already a spoiler for me so I don't fancy googling it.
Funny, I'm coming back to this late.
Also you essentially had just said what I had said with switching dimensions.
From what I can remember (not entirely bothered to check), there may be a way to change the direction an entity/player is facing through procedure blocks. Which you would use to make a slight change in the player's facing direction for the shaking effect.
This is if I am not wrong about there being a procedure block to modify entity/player facing directions.
Also from what I can remember is the "teleport"/"tp" command allowing to change entity/player facing directions. Could be wrong on both of those, so don't take this entirely as fact.