Started by
UnknownBaldi
on
Topic category: Help with Minecraft modding (Java Edition)
I'm trying to make an entity go towards Sound Vibrations, but I can't find any procedure blocks that utilize the VibrationX, VibrationY, or VibrationZ dependancies, and I assume that's what you'd need to use to track the origin of a vibration.
You could probably replace any number procedure block (such as make entity find path and move towards X Y Z) with the advanced number dependency procedure block set to VibrationX, VibrationY, or VibrationZ (the advanced dependency procedure blocks can be set to use any dependency name, including things like VibrationX, VibrationY, or VibrationZ, and if the name is set correctly, it will use the dependency provided with the same name)
There is custom dependency block for this in Advanced tab and you enter dependency name there