Started by
_Ice_Lord_
on
Topic category: Help with MCreator software
In 2025.2 we can now animate entities with custom models, but I also want to add custom animations to entities using the Biped model, without having to recreate the Biped model and all its animations from scratch trying to match how they look like, how could I use the Biped model and then add custom animations to it? How do I see the names of the block groups in that model?
Existing animations should remain together with new ones.
Names of the parts for biped model can be obtained by checking source code of the Humanoid model directly in MCreator's source code viewer
Thank you. What do you mean by they should remain together with new ones? Do all animations used by a mod need to be in the same model file? So if I import a file adding new animations, they will lose the ability to use the default walking and idle animations? And where can I see the source code viewer?
I meant that if model has pre-existing animations, they will be combined alongside custom animations.
Should not be the case if model has such animations in the first place
Multiple ways to access it. Window -> project browser -> external libraries -> game version in file name .jar is one way to get to it
Older videos, but they still cover things like code viewer and how to get to it: