Started by
KD2D
on
Topic category: Feature requests and ideas for MCreator
Text in [] is information.
Procedures:
- For each coordinate multiple of <number.multiple> in raytrace path from <vector.raytrace_start> to <vector.raytrace_end> as <vector.vector_iterator> do <extension.foreach> [type:input, category:vectors, colour:vectors]
- Get texture as <datalist.format:Base64,Binary> from <entityselector.entity> [type:output, returns:text, category:text, colour:text]
- Wait for <number.ticks> [type:input, category:flowcontrol, colour:"Same as Wait For and Do", desc:"Basically wait for and do, but without having to nest blocks"]
Mod Elements (Modifications):
- Tool
- Spear, Trident, Bow, Crossbow, and Mace tool types.
- (Spear Only) On Charge/Jab Attack [provides:entity,x,y,z,world,itemstack, seperate], On Charge Attack Collide with Block/Entity [provides:entity.onlyif(entity),sourceentity,immediatesourceentity,x,y,z,block.onlyif(block),itemstack, seperate]
- (Mace Only) On Smash Hit [provides:entity,sourceentity,immediatesourceentity,x,y,z,itemstack]
- (Trident Only) On Hit Block/Entity/Player [provides:entity.onlyif(entity),sourceentity,immediatesourceentity,x,y,z,block.onlyif(block),itemstack, seperate], On Throw [provides:entity,x,y,z,itemstack], On Return [provides:entity,sourceentity,immediatesourceentity,x,y,z,itemstack,block]
- (Bow and Crossbow Only) On Shoot [provides:entity,x,y,z,itemstack]