My 2025.4/2026.1 ideas

Started by KD2D on

Topic category: Feature requests and ideas for MCreator

Joined Nov 2025
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My 2025.4/2026.1 ideas

Text in [] is information.

 

Procedures:

  • For each coordinate multiple of <number.multiple> in raytrace path from <vector.raytrace_start> to <vector.raytrace_end> as <vector.vector_iterator> do <extension.foreach> [type:input, category:vectors, colour:vectors]
  • Get texture as <datalist.format:Base64,Binary> from <entityselector.entity> [type:output, returns:text, category:text, colour:text]
  • Wait for <number.ticks> [type:input, category:flowcontrol, colour:"Same as Wait For and Do", desc:"Basically wait for and do, but without having to nest blocks"]

Mod Elements (Modifications):

  • Tool
    • Spear, Trident, Bow, Crossbow, and Mace tool types.
    • (Spear Only) On Charge/Jab Attack [provides:entity,x,y,z,world,itemstack, seperate], On Charge Attack Collide with Block/Entity [provides:entity.onlyif(entity),sourceentity,immediatesourceentity,x,y,z,block.onlyif(block),itemstack, seperate]
    • (Mace Only) On Smash Hit [provides:entity,sourceentity,immediatesourceentity,x,y,z,itemstack]
    • (Trident Only) On Hit Block/Entity/Player [provides:entity.onlyif(entity),sourceentity,immediatesourceentity,x,y,z,block.onlyif(block),itemstack, seperate], On Throw [provides:entity,x,y,z,itemstack], On Return [provides:entity,sourceentity,immediatesourceentity,x,y,z,itemstack,block]
    • (Bow and Crossbow Only) On Shoot [provides:entity,x,y,z,itemstack]