(TUTORIAL-INFORMATION) What Delta Movement does and How it Works.

Started by KrathK on

Topic category: Help with Minecraft modding (Java Edition)

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(TUTORIAL-INFORMATION) What Delta Movement does and How it Works.
Tue, 12/09/2025 - 21:29 (edited)

PLEASE, READ EVERYTHING.

I want to clarify a common misunderstanding: delta movement is not itself a “speed check,” but it can be used to calculate speed. What delta movement actually represents is a 3D vector describing how much the entity moves on each axis (X, Y, Z) during the current game tick.

 

This means:

  • The sign of each component (positive or negative) only indicates direction, not speed.
  • A negative delta value does not mean “no movement” — it simply means the entity is moving toward negative coordinates.

     

During my tests, I noticed something important:
If you look only at the raw X, Y, or Z values, they can be small or negative, and therefore they are not reliable alone to determine whether the mob is “walking” or “running.”
This is why checking “if delta X > 0” or “if delta Z > 0” is not a valid method — movement can happen in the negative direction as well.

 

But:

Even when the components are negative, the speed can still be obtained correctly by calculating the magnitude of the vector:

 

speed = sqrt( dx*dx + dy*dy + dz*dz )

This gives a positive speed value, regardless of direction.

So delta movement does not fail for speed detection
what fails is trying to check speed by inspecting the individual components separately.

 

What delta movement is useful for:

  • Detecting the direction the entity is moving (positive or negative axis).
  • Determining if the entity is moving at all (speed > 0).
  • Calculating actual speed using the vector’s magnitude.
  • Predicting the next position of the entity (current position + delta).
  •  

Why delta Y sometimes “works” for people

When a mob jumps or falls, delta Y is large enough (positive or negative) to trigger simple conditionals like:

 

if deltaMovement.y > 0 

But X and Z often have very tiny values, both positive or negative, so checks like:

 

if deltaMovement.x > 0 

fail, because the mob may be moving but toward negative X.

Conclusion

Delta movement does not fail as a speed detection method, it only fails if someone tries to detect movement by checking individual components instead of calculating the vector’s magnitude.

 

That was all, i hope that this post help someone and i'll update this if i discover something new. 

 

Post made by: KrathK

Last Update: 13/09/25

Edited by KrathK on Tue, 12/09/2025 - 21:29