This is the procedure for my exploding ore (unstable chert) in my mod..
I couldn't get it all in the image, but it has 7 levels of explosion, the image has 5, the last two are weather related.. though the way I made it work is that sometimes it wont explode, so you have to walk on it for a bit to trigger it.. If you don't like that, then just remove the last If random number and make it end with Else Explode..
for solid blocks, use the when entity walks on, and destroyed by explosion.. if it's a walkthrough block use the when entity collides, in the procedure selection page of the block creator page..
This is the procedure for my exploding ore (unstable chert) in my mod..
I couldn't get it all in the image, but it has 7 levels of explosion, the image has 5, the last two are weather related.. though the way I made it work is that sometimes it wont explode, so you have to walk on it for a bit to trigger it.. If you don't like that, then just remove the last If random number and make it end with Else Explode..
for solid blocks, use the when entity walks on, and destroyed by explosion.. if it's a walkthrough block use the when entity collides, in the procedure selection page of the block creator page..
http://www.mediafire.com/file/uij3tu21nzhdj10/boomblock.ptpl/file
Hey Kinyoshi, can I attach your procedure in my block?