Started by
tetch_wolf
on
Topic category: Advanced modding
Hello
It's me again
so, about my mod, everything is going well, but I need help with a procedure, I want that when two specific entities collide they disappear and a new entity appears
can someone explain to me (with prints) why i use the translator, so i can't understand it properly
thx :3
If you still need help with this I've found out a way to do it.
How I did it was have an on entity tick procedure on entity 1 then have it check if entity 2 exists in a 1 square radius
then I just have it despawn both components and spawn the fusion.
The wait 100 ticks block isn't required to make it work but I added it because my entities start fused and act as a boss so I don't want them refusing immediately after being defused.