Started by
SnailsAttack
on
Topic category: Help with MCreator software
I'm trying to make my own totem of undying kind of item. The "entity attacked" and "before entity is hurt" procedures both provide a dependency called "amount" which represents the raw damage value dealt to the dependent entity, but I need the damage value which is calculated after considerations such as armor, armor toughness, armor enchantments, potion effects, etc. Am I going to have to calculate the effective damage myself or is there something I'm missing?