Started by
Seshua
on
Topic category: Troubleshooting, bugs, and solutions
Sorry if this has been reported already, but I couldn't find anything when searching.
The bug is when using the "Play Sound Procedure Block" when investigating inside the code of the procedure, on the line of the play sound code, the sound category is always different then what it is set to in the sound element, even for default minecraft sounds, I.E i made a play sound for anvil.use and in the code it says "SoundCategory.NEUTRAL, (float) 1, (float) 1);" which is the sound category for passive mobs, when it should be block sounds.