Started by
AlexTheAwesome
on
Topic category: Help with MCreator software
I know something like this is possible with commands, but how might I do this in MCreator? I'd like to make items that give boosts without potions, so they can stack properly. Like if I have a helmet that gives +5 health and a chestplate that also gives +5 health, if I do it via potions, wearing both would be the same as one, but it's supposed to give +10.. How do I make the NBT or whatever item data that does this?
Modify Generic Attributes by making the helmet run /attribute when on head once (you can use item nbt to do this)
If you use this method then https://minecraft.fandom.com/wiki/Commands/attribute will be of help to you.
Interesting. Thank you!