Custom armour model textures not applying correctly

Started by ImNotFun on

Topic category: Help with MCreator software

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Custom armour model textures not applying correctly
Tue, 07/13/2021 - 08:24 (edited)

I'm making some custom hats for my mod, and I've got the model implemented and working correctly except for the textures. The texture I've added looks fine in blockbench and I cant find any stray pixels in the image editor but I get these floating pixels when I wear the hat.

 

\/Hat on an armour stand\/

Hat model on armour stand

 

\/Hat on a player\/

Hat model on a player

 

\/Hat model in blockbench with textures\/

Blockbench model

 

Note the blockbench model doesn't have any extra cubes/stray texturing 

Edited by ImNotFun on Tue, 07/13/2021 - 08:24
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Did you check the texture in…
Wed, 07/14/2021 - 20:17

Did you check the texture in the "resources" tab?

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Yep, and they look the same…
Wed, 08/18/2021 - 10:30

Yep, and they look the same as how the UV's look in blockbench :\

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The problem is the UV…
Thu, 08/19/2021 - 07:08

The problem is the UV mapping. Place all your UV mapping in the left hand corner. I made a video in the tutorial section covering this.

 

Chew