Started by
R_XclusiveNL
on
Topic category: Help with Minecraft modding (Java Edition)
Hihi,
I finally got the hat of the custom 3D helmet to work
But now its too big ingame?
Blockbench: https://prnt.sc/1us27bu
Ingame: https://prnt.sc/1us28ty
I've tried alot of things, seperate textures, resizing hat model in blockbench etc
None of them seem to work. Does anyone know how resize the ''hat'' part of the head?
Also, could someone help me how to make a custom skull, like the item Zombie Head u can wear ingame?
I want to make a head of a custom entity that u can wear without it being a helmet that can give stats.
Edited by R_XclusiveNL on Mon, 10/04/2021 - 17:58
When you create an armour / equipment in Blockbench just leave necessary layers visible so you have exact dimension
For the second question, each item can be placed over hat if model is biped
So you mean not having Layers in a folder like this? https://prnt.sc/1us4gec
And What does biped mean?
I guess i found out why it was too big ingame.
There is a extra piece of hat sitting ontop of it,
https://prnt.sc/1us60hd
i got it exposed somehow and the top model is the model in blockbench
I have no extra texture or helmet added on mcreator.
How did this appear? im super confused lol
I fixed this issue.
I edited the head texture like this https://prnt.sc/1usglfm
i guess somehow the game works in a way, that if it finds a ''Hat texture'' anywhere,
it will automatically create another hat layer over the blockbench model.
No idea if this was a known fact already, but i hope this will help more people.
Each piece of armour must respect its texture limits, if outside the limit then it causes bugs or extra textures ingame. This is why I told you to leave layers and build helmet around them