Started by
a guy called l…
on
Topic category: User side tutorials
I think it will be hard, but is realy easy
click CONTROL + F on the code of the proyectile, search entityarrow.setKnockbackStrength(knockback) and click ENTER to go
Below entityarrow.setKnockbackStrength(knockback) just write entityarrow.setNoGravity(true); and you proyectile will no have gravity
For evade lag, I put on
"proyectile tick update"
wait XX ticks on server side
Despawn immediate source entity target
This worked like a charm! but when a mob fires it it still has gravity, so im guessing i have to tell something else to not have gravity too....
If you wanna the mob using it without gravity, make it shot via procedures and not ranged attack, at least I make it work like that, mainly doing a bullet hell boss
set no-gravity of entity to [true]
can be found in the entity management section