Started by
brainboy102
on
Topic category: Help with Minecraft modding (Java Edition)
Hello!
Recently I have been attempting to scale a mob via the code editor, but have not found any documentation for the newest 1.17 version of MCreator. So far, my problem is even finding the render file lines of code I need to change, as seen on this forum page (https://mcreator.net/forum/73570/render-scaling-you-entities-matrixstack). For me, it only displays the imports and then this.. (see code below, name of entity is Normal for example)
I have searched through all scaling and size posts, and none have been of use for the most recent builds of MCreator.
If anyone has any info on how to scale in 1.17, it would be very, very much appreciated!
public class NormalRenderer extends MobRenderer<NormalEntity, ModelNormal<NormalEntity>> { public NormalRenderer(EntityRendererProvider.Context context) { super(context, new ModelNormal(context.bakeLayer(ModelNormal.LAYER_LOCATION)), 0.5f); } @Override public ResourceLocation getTextureLocation(NormalEntity entity) { return new ResourceLocation("modpackname:textures/normal.png"); } }
Edited by brainboy102 on Wed, 02/09/2022 - 18:17
Same here, I am looking for a solution for scaling mobs and i don't understand what the wither skeleton renderer for scaling mobs in 1.18. What is the p_116460_, p_116461_, p_116462_ refer to?