On player tick, if regen/saturation/(any healing over time buff) x = get amount healed by buff(you'll need to find this out yourself), deal x amount of damage. Or maybe use a nbt entity number tag set to 20, then every time the procedure is called, -1 from the NBT tag. When NBT tag reaches 0, set to 20, then damage entity?
On player tick, if regen/saturation/(any healing over time buff) x = get amount healed by buff(you'll need to find this out yourself), deal x amount of damage. Or maybe use a nbt entity number tag set to 20, then every time the procedure is called, -1 from the NBT tag. When NBT tag reaches 0, set to 20, then damage entity?
https://ibb.co/0MygFwF
cancel the entity healing if they have the effect
i found out a way
if any one wants to know just make a procedure with a heal trigger then do a If statement <Param> then cancel the event