Started by Thedoom19 on Thu, 07/07/2022 - 11:50 Topic category: Help with MCreator software for instance: if i right click with item on a villager it turns into a witch Jump to top You'll need to make a procedure and put it on this trigger: Then the procedure must be something like this: And if you want your entity to keep its rotation when it turns into the new entity replace the spawn block with this one: Jump to top Permalink Log in or register to post comments Seems like the images are broken, at least for me, let me fixe them (In the next post) Jump to top Permalink Log in or register to post comments You'll need to make a procedure and put it on this trigger: Then the procedure must be something like this: And if you want your entity to keep its rotation when it turns into the new entity replace the spawn block with this one: Jump to top Permalink Log in or register to post comments
You'll need to make a procedure and put it on this trigger: Then the procedure must be something like this: And if you want your entity to keep its rotation when it turns into the new entity replace the spawn block with this one: Jump to top Permalink Log in or register to post comments
Seems like the images are broken, at least for me, let me fixe them (In the next post) Jump to top Permalink Log in or register to post comments
You'll need to make a procedure and put it on this trigger: Then the procedure must be something like this: And if you want your entity to keep its rotation when it turns into the new entity replace the spawn block with this one: Jump to top Permalink Log in or register to post comments
You'll need to make a procedure and put it on this trigger:
Then the procedure must be something like this:
And if you want your entity to keep its rotation when it turns into the new entity replace the spawn block with this one:
Seems like the images are broken, at least for me, let me fixe them (In the next post)
You'll need to make a procedure and put it on this trigger:
Then the procedure must be something like this:
And if you want your entity to keep its rotation when it turns into the new entity replace the spawn block with this one: