Started by
CaiGuyCrafter
on
Topic category: Help with Minecraft modding (Java Edition)
Okay, so I am looking for a way to make it so that when a mob reaches a certain amount of health, a variable or something activates that causes it's damage and other stats to increase. (I am aware that I could just replace the entity with another entity that has the attributes I want, but I would rather have a seamless transition rather than it being a jumpy transition to a completely new mob, where you can see that they're health goes back up to full). If anyone could offer any help, that would be great, thanks!
Have you've tried editing their attributes with attributes command?
No, how do I do that? If you could tell me, that would be great, thanks!