Topic category: Advanced modding
I am trying to make a custom dimension that generates like the nether, and every time I test it out, none of the features and structures for the biomes spawn in properly. Either they don't exist or they are incredibly rare. I have scoured the internet for solutions for a week or so now, and I have found nothing. At this point I am convinced that I will need to implement my own code to solve this issue, or somehow get my hands on how minecraft itself spawns in the huge fungus trees in the nether, for example. I have tried all 3 types of structure generation, ground, air, and underground, with specific block restrictions and offsets and procedures, but nothing is working. If anyone knows how to alleviate this issue, then your advice would be greatly appreciated. Thanks!
Just for clarification, I would like my custom structures to spawn on the ground surface of the dimension, not deep underground or floating in the sky.
When you are creating structures in nether-like dungeons, it will always be underground or in undesired positions until you make Generation Conditions for the structure such as "x" Block in position X, Y-1, Z.