Started by
Turbo_MaKsIk12
on
Topic category: Advanced modding
I'm doing a special ritual in which you need to throw objects into the center of the circle and click on the PCM circle. After that, the function occurs. How to make a check of lying items outside the inventory?
I think that you could use the "for each entity in radius (number) as entity iterator" block with something like
"If entity iterator is sub/type of item"
"Do get itemstack of item entity entity iterator"
and possibly something with local variables to have the game memorize the items